TitanQuest-Macher gründen neues Studio / Game: Grim Dawn

Hier findet ihr eine kleine deutschsprachige Ecke, um über dieses Spiel - im Allgemeinen - diskutieren zu können.

Moderatoren: Handballfreak, FOE, Black Guard

FOE
Moderator des Messerhagels
Moderator des Messerhagels
Beiträge: 19075
Registriert: 23.08.2006, 08:11
Wohnort: Vösendorf bei Wien

*** 2. Version der Übersetzung zur v1.0.0.5 ***

Beitrag von FOE » 15.08.2016, 18:17

Hallo,

Wir habe jetzt eine 2. Version der Übersetzung für die v1005 Online gestellt!

» http://www.grimdawn.com/forums/showpost ... ostcount=4

Hier mal die direkten Links:
- Normale Version
» http://www.grimdawn.com/forums/attachme ... 1471102514
- "+" Version
» http://www.grimdawn.com/forums/attachme ... 1471102529
 
Servus, Erwin
--
Der Weg ist das Ziel: 20.000 Beiträge :!: :crazy: ;)
--
« FOE's TQIT-Thema »
(Mein PC, meine Char usw.)

Benutzeravatar
Fern Gally
Auf der Suche nach dem goldenen Set
Beiträge: 242
Registriert: 12.04.2013, 07:08
Wohnort: Hessen

Beitrag von Fern Gally » 17.08.2016, 06:02

Danke,

werde ich mir gleich mal installieren. MfG Fern Gall

FOE
Moderator des Messerhagels
Moderator des Messerhagels
Beiträge: 19075
Registriert: 23.08.2006, 08:11
Wohnort: Vösendorf bei Wien

*** Grim Dawn Version 1.0.0.5 Hotfix 2 ***

Beitrag von FOE » 25.08.2016, 08:02

Hallo,

Der 2. Hotfix ist Online!

» http://www.grimdawn.com/forums/showthread.php?t=46113
Zantai hat geschrieben:Hotfix 2 is now live, which includes many great improvements to the Crucible DLC based on your feedback. Also in this update are a number of bug fixes, such as what we hope is a final fix for the frustrating invisible door bug that's affected some players.

Unfortunately we were unable to reproduce a few issues affecting a small part of the playerbase, that we are still investigating:

1) The hostile turrets issue, though we made some changes that might help alleviate the problem. If you still experience this bug after Hotfix 2, please report it with the following information:

Which Crucible?
Which Turret?
Did you upgrade the turret?
Did you restart the Crucible at a checkpoint?
Did you reset the Crucible back to the start?
Did the Turret only attack you temporarily before reverting to normal function? Or was the hostile state permanent?
Singleplayer or Multiplayer?
What is your build? (ex. active skills you use)


2) We have also seen reports affecting some users that prevents them from joining Friend's games via the Friends List. If this issue persists beyond Hotfix 2, please let us know along with any errors you may see. If you do run into this issue, a work-around is to join your friend's game from the standard public game list (you can search for the game's name).


3) Game freeze on exit, if you experience this issue, please report it with the following information:

Version of Windows?
Video Card and Version of Video Drivers
How do you play the game: Fullscreen? Windowed Fullscreen? Windowed?
Does the issue occur whenever you launch the game? Or only after visiting certain areas in the game or playing for X minutes?
Does the issue occur with all characters, or only certain ones? If specific characters, please describe its build/active skill use.

Thank you.


V1.0.0.5 Hotfix 2

[Crucible]
  • Smoothed out the probability of earning Epics and Legendaries in the Crucible across all difficulties. Overall rewards should come more predictably.
  • Defeating the Crucible's 150th wave now always drops at least one Legendary item, with additional guaranteed Legendaries by difficulty.
  • Increased loot gained at waves 1-10 for characters just starting out.
  • Fixed an issue with the Wave 50 and 100 Checkpoints not properly activating in Multiplayer.
  • Wave 50 and 100 Checkpoints are now unlocked across all Crucibles, rather than just the Crucible on which they were earned. This change is not retroactive and necessitated an update to the save file format (save files loaded in 1.0.0.5 Hotfix 2 are incompatible with earlier versions).
  • New Tokens are now available for sale at the Crucible Vendor that unlock the respective difficulty for the character that uses them. Tokens are available for sale respectively on the difficulty they unlock. These Tokens can be placed in the Transfer Stash to use on your other characters. Those that have access to Gladiator difficulty only need to purchase the Gladiator token for their characters.
  • Adjusted difficulty scaling at highest waves on Champion and Gladiator difficulties, overall a slight nerf to monsters.
  • Crucible Defenses now cost different quantities of Iron Bits based on difficulty, with Aspirant and Challenger cheaper and Gladiator retaining the original values.
  • Removed XP Penalty for dying during the event and smoothed out the XP curve. Overall, should result in a more gradual levelling experience in the Crucible rather than a snowballing one. This is a net significant buff to XP gains.
  • Reduced Tribute cost for Devotion Points 5-50.
  • Reduced % Reflect damage from monsters in the Crucible by 70%
  • Reduced chance to spawn multiple instances of Fabius and the Iron Maiden in Wave 150. On Aspirant difficulty, there will never be duplicates of these Nemesis bosses.
  • The Blacksmith in the Crucible can now craft Dynamite. Dynamite can now also drop from the chests.
  • Celestial Blessings now include additional pet bonuses which persist through pet resummons. Prior to resummoning your pets, this is a net buff, so maintaining the same pet from the moment you activate the Blessing is quite potent.
  • Ulzuin's Pact now grants pets 15% Total Speed, as they are not affected by Cooldown Reduction.
  • The Vital Essence that appears at the end of a set of waves now also restores some health and energy.
[Tech]
  • Improved monster ability to recognize barriers when firing ranged attacks. Monsters are now likely to reposition themselves if a ranged attack strikes an obstacle rather than the intended target.
  • Pets such as the Raven familiar and the Blighted Rift Scourge will now attempt to reposition themselves whenever they shoot at obstacles rather than the intended target.
  • Fixes for doors that would cause invisible blockers.
  • Fix for pet status frames that would never be destroyed.
  • Increased maximum distance for experience gain in multiplayer games.
  • Fixed a bug that would cause score discrepancies in multiplayer Crucible games.
[Game]
  • Adjusted the damage dealt by the Nemesis Fabius and Iron Maiden such that their special attacks are significantly less dependent upon their weapons, resulting in more predictable damage.
  • The Nemesis Zantarin now casts his Vitality Barrage more slowly and the cast gives off a more prominent visual cue.
  • Improved targeting of radius attacks such as Ring of Steel and Callidor's Tempest when targeting larger enemies.
  • Fixed an issue with common Order of Death's Vigil enemies not granting infamy.
  • Renamed the Rare Suffix "Desolation" to "Scorched Ends" to distinguish it from the Relic Desolation.
 
Servus, Erwin
--
Der Weg ist das Ziel: 20.000 Beiträge :!: :crazy: ;)
--
« FOE's TQIT-Thema »
(Mein PC, meine Char usw.)

FOE
Moderator des Messerhagels
Moderator des Messerhagels
Beiträge: 19075
Registriert: 23.08.2006, 08:11
Wohnort: Vösendorf bei Wien

Beitrag von FOE » 25.08.2016, 15:34

Hallo,

Achtung - Mit dem Hotfix 2 für die v1005 habe sich scheinbar auch ein paar Texte geändert, bzw. sind noch welche hinzu gekommen!

Also bitte nicht wundern, wenn da und dort mal wieder ein TagNotFound auftaucht!
 
Servus, Erwin
--
Der Weg ist das Ziel: 20.000 Beiträge :!: :crazy: ;)
--
« FOE's TQIT-Thema »
(Mein PC, meine Char usw.)

FOE
Moderator des Messerhagels
Moderator des Messerhagels
Beiträge: 19075
Registriert: 23.08.2006, 08:11
Wohnort: Vösendorf bei Wien

*** Grim Misadventure #101 ***

Beitrag von FOE » 30.08.2016, 16:22

Hallo,

Dass neue "Grim Misadventure" ist Online ...

» Grim Misadventure #101: The Loot Hunt Continues - Grim Dawn Forums

Ein paar weitere Details, wie es mit GD und v1006, bzw. v1007 weiter gehen wird ...
 
Servus, Erwin
--
Der Weg ist das Ziel: 20.000 Beiträge :!: :crazy: ;)
--
« FOE's TQIT-Thema »
(Mein PC, meine Char usw.)

FOE
Moderator des Messerhagels
Moderator des Messerhagels
Beiträge: 19075
Registriert: 23.08.2006, 08:11
Wohnort: Vösendorf bei Wien

*** 3. Version der Übersetzung zur v1.0.0.5 HF2 ***

Beitrag von FOE » 05.09.2016, 11:02

Hallo,

Wir habe jetzt eine 3. Version der Übersetzung für die v1005 HF2 Online gestellt!

» http://www.grimdawn.com/forums/showpost ... ostcount=4

Hier mal die direkten Links:
- Normale Version
» http://www.grimdawn.com/forums/attachme ... 1473064238
- "+" Version
» http://www.grimdawn.com/forums/attachme ... 1473064259
 
Servus, Erwin
--
Der Weg ist das Ziel: 20.000 Beiträge :!: :crazy: ;)
--
« FOE's TQIT-Thema »
(Mein PC, meine Char usw.)

Benutzeravatar
Black Guard
TQ im Schlaf Spieler
Beiträge: 2544
Registriert: 09.05.2009, 16:09

Beitrag von Black Guard » 05.09.2016, 20:20

Vielen vielen Dank
Bild

FOE
Moderator des Messerhagels
Moderator des Messerhagels
Beiträge: 19075
Registriert: 23.08.2006, 08:11
Wohnort: Vösendorf bei Wien

Beitrag von FOE » 06.09.2016, 13:46

Nix zu danken ... :)
 
Servus, Erwin
--
Der Weg ist das Ziel: 20.000 Beiträge :!: :crazy: ;)
--
« FOE's TQIT-Thema »
(Mein PC, meine Char usw.)

Benutzeravatar
hapeen
Legende mit Beinen
Beiträge: 919
Registriert: 04.10.2013, 16:22

Beitrag von hapeen » 06.09.2016, 17:04

Doch.
Auch von mir herzliches schanke Dön!
Liebe Grüße
hapeen

LightningYu
Orakelsucher
Beiträge: 83
Registriert: 19.06.2012, 03:53

Re: *** Grim Misadventure #101 ***

Beitrag von LightningYu » 06.09.2016, 20:55

FOE hat geschrieben:Hallo,

Dass neue "Grim Misadventure" ist Online ...

» Grim Misadventure #101: The Loot Hunt Continues - Grim Dawn Forums

Ein paar weitere Details, wie es mit GD und v1006, bzw. v1007 weiter gehen wird ...
Ich muss ehrlich sagen, am meisten freue ich mich auf v1007 wegen der neuen Roguelike Dungeon. Glaub müssten dann insgesamt drei sein oder?
Aufjedenfall habe ich in einem anderen Topic bereits erwähnt wie genial ich das Konzept der Roguelike Dungeons finde, weshalb ich mich über mehr dieser Art sehr freue =)
Favorite Game(Series): The Legend of Zelda - Diablo - Mass Effect - Uncharted - Halo - Bloodborne - Monkey Island - Witcher - Dragon Age - Splatoon - uvm

FOE
Moderator des Messerhagels
Moderator des Messerhagels
Beiträge: 19075
Registriert: 23.08.2006, 08:11
Wohnort: Vösendorf bei Wien

*** Grim Misadventure #102 ***

Beitrag von FOE » 27.09.2016, 08:08

Hallo,

Dass neue "Grim Misadventure" ist Online ...

» Grim Misadventure #102: The Monster Menagerie Grows - Grim Dawn Forums

... mit weiteren Details zur v1006/1007 ...

Die v1006 soll demnach Ende September/Anfang Oktober freigegeben werden!
 
Servus, Erwin
--
Der Weg ist das Ziel: 20.000 Beiträge :!: :crazy: ;)
--
« FOE's TQIT-Thema »
(Mein PC, meine Char usw.)

FOE
Moderator des Messerhagels
Moderator des Messerhagels
Beiträge: 19075
Registriert: 23.08.2006, 08:11
Wohnort: Vösendorf bei Wien

Beitrag von FOE » 27.09.2016, 11:35

Hallo,

GOG bietet momentan "Grim Dawn" um nur "12.49 €" (-50%) an!
 
Servus, Erwin
--
Der Weg ist das Ziel: 20.000 Beiträge :!: :crazy: ;)
--
« FOE's TQIT-Thema »
(Mein PC, meine Char usw.)

FOE
Moderator des Messerhagels
Moderator des Messerhagels
Beiträge: 19075
Registriert: 23.08.2006, 08:11
Wohnort: Vösendorf bei Wien

*** 1. Version der Übersetzung zur v1.0.0.6 ***

Beitrag von FOE » 03.10.2016, 18:08

Hallo,

Nachdem mal Crate die Übersetzungsdaten vor dem eigentlich Patch uns zur Verfügung gestellt hat, gibt es hier und jetzt schon mal die neue Version zum Downloaden! :)

» http://www.grimdawn.com/forums/showpost ... ostcount=4

Hier mal die direkten Links:
- Normale Version
» http://www.grimdawn.com/forums/attachme ... 1475514060
- "+" Version
» http://www.grimdawn.com/forums/attachme ... 1475514076
 
Servus, Erwin
--
Der Weg ist das Ziel: 20.000 Beiträge :!: :crazy: ;)
--
« FOE's TQIT-Thema »
(Mein PC, meine Char usw.)

FOE
Moderator des Messerhagels
Moderator des Messerhagels
Beiträge: 19075
Registriert: 23.08.2006, 08:11
Wohnort: Vösendorf bei Wien

*** Grim Dawn Version 1.0.0.6 Vorschau ***

Beitrag von FOE » 04.10.2016, 15:20

Hallo,

Crate stellt mal jetzt schon die Änderungen der v1.0.0.6 als Vorschau zur Verfügung:

» http://www.grimdawn.com/forums/showthread.php?t=46983
Zantai hat geschrieben:We are still finalizing this update as it includes some high risk fixes we want to make sure are tested before going live, but the changelog is fairly final:

V1.0.0.6

[Major New Features]
  • The Loot Hunt Continues: Added 28 Legendary items distributed among 7 new 4-piece sets. These items drop both in the base game and in the Crucible.
  • Revised bonuses on all high level Epic item sets, 91 items in all. These items should now be more versatile for endgame purposes.
[Animation]
  • Upon ragdolling, Zombie meshes equipped with pauldrons will no longer stretch inappropriately.
[Tech]
  • Fixed issues when trying to join LAN games, including LAN games with more than 2 players.
  • Fixed some instances that would result in a crash/freeze on exit.
  • Character sheet now properly shows that life leech resist is not reduced.
  • Fixed Crucible Leaderboard sorting by score.
  • Fixed issues where pets were attacking the wrong targets in PvP games.
  • Skill modifiers that decrease cooldown time of skills no longer negatively impacts the Devotion skill activation chance.
  • Added Line of Sight checks to Lightning based skills.
  • Fixed issues where double click mouse buttons would work incorrectly.
  • If you have no masteries selected but have devotion points allocated, you can now visit the reallocation NPC.
  • Soulbound status granted by Illusions is no longer removed when salvaging.
  • Fixed being able to apply soulbound Illusions on items in the transfer stash.
  • Fixed item skills still showing as selected in the Devotion skill select menu with the item gone.
  • Fixed duration damage display text not appearing when the last attacker was a pet.
[Game]
  • Reduced Hero, Boss and Nemesis resistance to taunt effects, such as from certain Pet abilities.
  • The Black Legion quartermaster now sells level 55 Accessories at Honored, rather than level 40. This is not retroactive for accessories already purchased.
[Itemization]
  • Revised stats and set bonuses on all level 55+ Epic item sets, as well as non Empowered versions of those sets in certain cases
  • Improved the drop rate of Monster Infrequents from Cronley's Gang Champions
  • Epic - Wrath of Alkamos set: updated bonuses on the level 30 version of this set
  • Legendary - Albrecth's Duality: increased Elemental Resist to 40%
  • Legendary - Band of the Eternal Haunt: added 26% Chaos Resist
  • Legendary - Belgothian's Sigil: added 25% Vitality Resist and 25% Elemental Resist
  • Legendary - Demonslayer's Jacket: increased Energy Regeneration to 2.0
  • Legendary - Demonslayer's Life-Ender: increased Energy Regeneration to 2.0
  • Legendary - Entropic Coil: added 40% Poison Resist, increased % Vitality Resist to 28%
  • Legendary - Glyph of Kelphat'Zoth: added 33% Elemental Resist
  • Legendary - Iceskorn Talons: reduced skill proc cooldown to 2s
  • Legendary - Invoker's Shard: added 25% Poison Resist, increased % Chaos Resist to 25%
  • Legendary - Invoker's Burning Hand: added 25% Aether Resist, increased % Elemental Resist to 15%
  • Legendary - Invoker's Shocking Touch: added 25% Chaos Resist, increased % Elemental Resist to 15%
  • Legendary - Judicator's Signets Set: skill proc now activates on Kill rather than on Crit, reduced % Health Regen bonus to 30%
  • Legendary - Closed Fist of Vengeance: replaced Offensive Ability with 40 Defensive Ability, increased % Pierce Resist to 24%
  • Legendary - Open Hand of Mercy: reduced % Resist Reduction to 10%, reduced Defensive Ability to 40, increased % Elemental Resist to 24%
  • Legendary - Lifegiver Signet: added 25% Bleed Resist
  • Legendary - Ring of the Black Matriarch: added 30% Pierce Resist
  • Legendary - Screams of the Aether: replaced Aether damage with 26% Aether Resist, increased % Elemental Resist to 26%
  • Legendary - Signet of the Fallen: added 30% Chaos Resist
  • Legendary - Stormheart: corrected an oversight where the base physical damage was not set appropriately for an item of its level. % Attack Speed increased to 6% to compensate partially for the loss in damage.
  • Legendary - Time-Flux Band: added 24% Bleed Resist, increased % Elemental Resist to 24%
  • Legendary - Tome of the Arcane Wastes: increased damage and turn rate on the granted skill
  • Legendary - Valdun's Hat: added 20% Elemental Resist
  • Legendary - Voidsteel Gauntlets: reduced skill proc cooldown to 5s
  • Reduced damage dealt by the Lightning Bolt proc on Legendary items
  • Rare Prefix - Glacial: replaced Defensive Ability with % Physical Resist at level 52+ ranks
  • Rare Prefix - Light Bringer's: added % Chaos Resist at all ranks
  • Rare Prefix - Maniacal: added % Bleed Resist at levels 60+ ranks
  • Rare Prefix - Thunderstruck: increased % Stun Resist
  • Rare Suffix - Amarasta's Flurry (accessories): added % Pierce Resist at level 50+ ranks
  • Rare Suffix - Arcane Blaze: added % Vitality Resist at all ranks
  • Rare Suffix - Desolation: added % Chaos Resist at level 60+ ranks
  • Rare Suffix - Destructrion: added % Elemental Resist at level 50+ ranks
  • Rare Suffix - Fallen Skies: added % Pierce Resist at all ranks
  • Rare Suffix - Heroism: added % Bleed Resist at level 53+ ranks
  • Rare Suffix - Hungering Rifts: added % Bleed Resist at level 53+ ranks
  • Rare Suffix - Incantations: added % Chaos Resist at all ranks
  • Rare Suffix - Insight: added % Chaos Resist at all ranks
  • Rare Suffix - Squalls: added % Elemental Resist at level 60+ ranks
  • Rare Suffix - Supremacy: added % Pierce Resist at level 49+ ranks
  • Rare Suffix - Ulzuin's Flame: added % Vitality Resist at all ranks
  • Rare Suffix - Voidfire: added % Bleed Resist at all ranks
  • Rare Suffix - Winter Storm: added % Elemental Resist at level 60+ ranks
  • Relic - Conflagration: increased damage and turn rate on the granted skill
[Class & Skills]
  • Adjusted threat generation on the Hellhound and Briarthorn pets.
Devotion
  • Elemental Seeker: reduced cooldown to 1.2s, increased damage of the Seeker's aura and increased its radius to 3.5
  • Light of Empyrion: reduced cooldown to 2.5s
Soldier
  • Counter Strike: increased activation chance by 5%, increased Radius to 4.0, slightly increased Physical and Bleed damage scaling with rank
  • Rending Force: added 25% Crit damage by rank 12, 35% by max ultimate rank
Demolitionist
  • Blackwater Cocktail: slightly increased Fire and Burn damage scaling with rank
  • Demon Fire: increased Chaos damage scaling with rank
  • High Potency: increased the Damage Modifier to 150%
  • Canister Bomb: increased Fire and Burn damage scaling with rank
  • Improved Casing: increased % Fire and Pierce bonuses and added % Burn damage bonus. Significantly increased Internal Trauma scaling with rank.
  • Skyfire Grenado: increased Lightning and Electrocute damage scaling with rank
  • Ulzuin's Chosen: increased chance of Cooldown Reduction to 30% by rank 10, 40% by max ultimate rank
Occultist
  • Wasting: increased Vitality damage and % Bleed damage scaling with rank
  • Black Death: increased Poison damage, % Vitality damage and % Bleed damage scaling with rank
  • Summon Familiar: increased Electrocute damage dealt
  • Lightning Strike: increased Radius to 3. The Familiar now casts Lightning Strike more frequently.
Nightblade
  • Amarasta's Blade Burst: weapon requirements removed.
  • Nidalla's Justifiable Ends: increased Cooldown Reduction to -1.2 by rank 12, -1.5 by max ultimate rank
Arcanist
  • Aether Ray: increased Fire and Aether damage scaling with rank. Slightly increased turn rate.
  • Disintegration: increased Vitality damage, % Crit damage, % Aether and % Fire damage scaling with rank
  • Elemental Balance: increased % Burn, % Frostburn and % Electrocute damage
  • Manifestation: the % Elemental damage penalty for players and the % Elemental damage bonus for pets have been removed
Shaman
  • Devouring Swarm: slightly increased Bleed and Vitality damage scaling with rank
  • Grasping Vines: increased Physical and Bleed damage scaling with rank
  • Entangling Vines: increased Leech damage scaling with rank
 
Servus, Erwin
--
Der Weg ist das Ziel: 20.000 Beiträge :!: :crazy: ;)
--
« FOE's TQIT-Thema »
(Mein PC, meine Char usw.)

FOE
Moderator des Messerhagels
Moderator des Messerhagels
Beiträge: 19075
Registriert: 23.08.2006, 08:11
Wohnort: Vösendorf bei Wien

*** Grim Dawn Version 1.0.0.6 ***

Beitrag von FOE » 06.10.2016, 07:01

Hallo,

Der neue Patch v1.0.0.6 ist Online!

Also in diesen Zusammenhang auch nicht auf die neue Übersetzung vergessen, die ja schon zur Verfügung steht. ;)

Derzeit muss man die Übersetzung aber mal noch händisch installieren ...

Eine Kleinigkeit hat sich auch noch getan, zu den schon geposteten Änderungen, laut Steam(!):

» http://steamcommunity.com/app/219990/di ... 1475683364
Zantai hat geschrieben:V1.0.0.6 - The Loot Hunt Continues (Changelog)
With this latest update to Grim Dawn, the loot hunt has expanded once again! Seek out your favorite farming spots as 28 new Legendary items and 91 revised Epic items are there for the taking.

Beyond just content additions, we have two bug fixes I'd like to draw attention to that should make a few players happy:
Fixed issues when trying to join LAN games, including LAN games with more than 2 players.
Fixed some instances that would result in a crash/freeze on exit.

We believe we have finally pinned down these pesky issues and would appreciate hearing from players who were affected on whether the problems have been fully addressed.

Enjoy!
 
Servus, Erwin
--
Der Weg ist das Ziel: 20.000 Beiträge :!: :crazy: ;)
--
« FOE's TQIT-Thema »
(Mein PC, meine Char usw.)

Antworten