Titan Quest Anniversary Edition

Fragen zum Gameplay der Anniversary Edition und Informationen rund um dieses bitte hier rein.

Moderatoren: FOE, Handballfreak

FOE
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*** TQAE Update 2.6 ***

Beitrag von FOE » 31.05.2019, 15:07

Neuer Patch 2.6 ist Online (Steam) ...

» https://store.steampowered.com/news/?appids=475150

Changelog
  • Added new Quest to find Marinos in Rhodes.
  • Side quest fix: The quest giver now re-drops the letter if the player does not pick up the letter or loses it. Unfortunately, players who have already accepted or completed this quest will lose it from their quest journal.
  • Doubled Energy cost of Earthbind skill
  • Finesse trigger now always reduces life by 50%
  • Fixed Rune Field to have 12/16 maximum and ultimate levels
  • Reduced health of Dream Image
  • Tweaked Chromatic staff
  • Added bonus to unique chance when running Tartarus with low player numbers.
  • Fixed bug where claiming the Tartarus reward orb would not reset the kill counter on Epic and Legendary difficulties.
  • Fixed bug where the next arena in Tartarus sometimes would not load, halting progress completely.
  • Tartarus now also casts Soul Vortex, and Meteor/Fire skills over wider areas
  • Fixed toggle item pick up and added sort button to transfer
  • Player sounds for German, French and Russian are now correctly used
  • Fixed several collision and navmesh bugs
  • Minor tweaks to several enemies and enemy distribution
  • Several fixes to resolve graphical issues
  • Improved text readability in DX11
  • Stability fixes
  • Fixed some missing assets on epic & legendary Atlantis chests
  • Adjusted possible completion bonuses of Atlantis reics & charms
 
Servus, Erwin
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Der Weg ist das Ziel: 20.000 Beiträge :!: :crazy: ;)
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Handballfreak
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*** TQAE Update 2.7 ***

Beitrag von Handballfreak » 21.06.2019, 14:00

Neuer Patch (2.7) ist Online (Steam):

https://steamcommunity.com/app/475150/d ... 052172998/
  • Fixed several collision and nav. mesh issues
  • Fixed various crash bugs
  • Fixed playing Custom Maps, resource files can now be read correctly.
  • Fixed Tier 7 skill connections showing in the base game
  • Fixed some Atlantis uniques having a low drop chance
  • Fixed monster scaling when playing high level chars in Normal Tartarus
  • Boss and hero monster health now scale more strongly with number of players
  • Tartarus "No pets allowed" modifier: Pets are not forcibly removed when arena starts
  • Fixed incorrect duration bar display for certain buffs.
  • Pets that spawn from projectiles remember their behavior setting
  • Tweaked enemy spawns in the final area
  • Fixed delayed poison trap effects in Hades & Atlantis
  • Fixed missing properties on Hesperide MI armors
  • Fixed Poison Mayhem % at level 1 and progression at ultimate levels
  • Poison Mayhem fear duration changed to 1-2s
  • Added 0.7s cooldown to Lightning Dash (window for passive procs)
  • Added chance to freeze and do extra damage to Lightning Dash
  • Increased range of Sylvan Nymph arrows
  • Quest "A score to settle" is now assigned to Atlantis region. (It may disappear from the journal if already listed.)
  • Changed format of all enemy sounds to fix functions such as distance falloff
  • Several graphical fixes
  • Various minor tweaks and fixes
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FOE
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Re: Titan Quest Anniversary Edition

Beitrag von FOE » 24.07.2019, 18:45

Hallo,

Laut einer Nachricht, die ich auf Steam entdeckt habe (siehe hier), soll für den PC noch diese Woche ein neuer Patch kommen ...
 
Servus, Erwin
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Der Weg ist das Ziel: 20.000 Beiträge :!: :crazy: ;)
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« FOE's TQIT-Thema »
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FOE
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****** TQAE Update 2.8 ***

Beitrag von FOE » 25.07.2019, 13:05

https://steamcommunity.com/app/475150/d ... 699314616/

Titan Quest - Update 2.8

Titanslayers!

Patch 2.8 is here and we have a lot of changes and fixes for you.
The game now uses a single launcher that lets you select to play Enhanced or Legacy.
(skip by using command-line option /dx11 for Enhanced or /dx9 for Legacy)

Please use our public bugtracker to report issues: https://redmine.thqnordic.com/projects/ ... -community

Changelog
  • Fixed War Wind freezing for spear users without Atlantis
  • Increased chance of unique items in Atlantis chests
  • Added level requirements to Atlantis unique thrown weapons
  • Reduced First Disciple pursuit distance
  • Fixed Triton Witches not getting their MI staves
  • Fixed requirements on Allfather and Freya torsos and greaves
  • Tweaked pet equip that may become visible in MP
  • Changed art on Mudman accessories
  • Removed "ice shard" name from First Disciple rock hand grab
  • Fixed Merfolk Fighters using their left hand
  • Merfolk Fighters learned to use Shield Bash
  • Fixed Serpentoid equipment on mages and mounted
  • Added Unholy Beacons as a new enemy
  • Fixed icon of Sigurd's Cloak skill
  • Fixed augmented masteries on Gem of the Serpent Priest and Tartarian Armlets
  • Fixed Lifedrain - Cascade not increasing damage at the ultimate level
  • Removed screen shakes from water creature death effects
  • Fixed low attribute requirements of thrown MI weapons
  • Tweaked some unique item levels to improve drop distribution
  • Upgraded resists of ghostly priests from 'undead' to 'ghost'.
  • Tweaked size of xsq24 chest
  • Minor fix to Core Dweller
  • Reduced damage of Triton lightning rods
  • Reduced number of spear users among Merfolk and Potamoi
  • Tweaked PGB radius on level 16
  • Reduced volume of Basilisk sounds
  • Fixed Hades dropping relics from the next difficulty
  • Fixed missing properties on Serpentscale Mail
  • Fixed requirements and value of Enforcer's Bracers
  • Centaur armor is now consistently "light" (no dex req) on all difficulties
  • Windswept Packs are now consistently dex-based on all difficulties
  • Deathwing helmets are now consistently dex-based on all difficulties
  • Reduced excessive armor on normal Mummy MIs
  • Gamma is now working in DX11
  • Fixed crash related to volume options in GOG version of the game
  • Fixed an issue where the main menu screen sometimes would remain black after starting the game with the Atlantis backdrop
  • Fixed issues at startup that could lead to game crashes
  • Fix crash when playing in a language with CJK characters
  • The cinematic menu now picks correct language trailers if they do exist
  • Fixed Persephone sometimes not being placed correctly while chained
  • Fixed Hotbar keybinds symbols not corresponding to the bound button
  • Holding down now works for skills in the hot slot bar
  • Fixed bug where rapidly clicking a skill could give you more levels than intended
  • Improved Meteor skill so it is more likely to hits the ground
  • Improved the way the game responds to alt-tab
  • Fixed bug where animations sometimes failed to trigger events/drops (e.g. Eye of Chaos)
  • Libyan Satyr Camp textures now have lower saturation.
  • Fixed Projectile model for several 1hRanged weapons
  • Fix switched Bitmaps of Michanismos and Shark Spine bows
  • Updated arts and textures on several items
  • Updated art on The Fomorian and Grim Companion
  • Added some random enemies to Tartarus boss arena.
  • Fixed fog in Atlantis District 2
  • Mollusk Turrets appear in Malta caves and Atlantis Wilderness/City
  • Changed POI's in Necropolis
  • Added day/night layer near Odysseus in Elysium
  • Fixed some collision bugs
  • Built new arena for Tartarus (Arena 15)
  • Rebuilt pathing on Orient
  • Fixed the bug where Atlantis NPC symbols are visible without the expansion.
  • Added "device_gadirobelisk_01t" to necropolis/tombs
  • Chests placement adjusted
  • Tweaked torches and lights in Gylfis settlement
  • Restored Mistletoe Shrine in Nerthus Sanctuary
  • Fixes to the character getting stuck in Tartarus arenas
  • Collision bug in Atlas mountains fixed.
  • Experience potion effect can no longer be dispelled
  • Reduced low-end damage of Arc Discharge
  • Made pet bonus on Svalinn a direct effect
Hope you will continue to report any bugs and issues you may find so we can continue to improve the game.

Also, make sure that you keep on top of any news here - https://titanquestgame.com/

And you can come to chat with other TQ fans and us on discord here - https://discord.gg/xX96ynA

Cheers!
 
Servus, Erwin
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Der Weg ist das Ziel: 20.000 Beiträge :!: :crazy: ;)
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« FOE's TQIT-Thema »
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Handballfreak
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Re: Titan Quest Anniversary Edition

Beitrag von Handballfreak » 26.07.2019, 12:36

Was soll denn "Rebuilt pathing on Orient" heißen?
Das man in Akt3 nun andere Wege laufen kann/muss?!
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FOE
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Re: Titan Quest Anniversary Edition

Beitrag von FOE » 26.07.2019, 12:48

Keine Ahnung, kam noch weder zum Installieren, noch zum Spielen ... :crazy:
 
Servus, Erwin
--
Der Weg ist das Ziel: 20.000 Beiträge :!: :crazy: ;)
--
« FOE's TQIT-Thema »
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Nala
TQ im Schlaf Spieler
Beiträge: 1935
Registriert: 28.06.2013, 10:09
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Re: Titan Quest Anniversary Edition

Beitrag von Nala » 26.07.2019, 19:57

Ich denke damit ist gemeint, das die Gegner besser durch die Welt laufen.

Ich hab mal für TESIV Oblivion Mods gemacht. Und die NPCs brauchen Path marker um sich in der Welt zurecht zufinden.

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Mausi
TQ im Schlaf Spieler
Beiträge: 3035
Registriert: 31.03.2008, 08:36
Wohnort: Daheim!

Re: Titan Quest Anniversary Edition

Beitrag von Mausi » 26.07.2019, 21:07

Ich bin gerade im Orient, bei den Tigern angekommen, mir ist noch nix aufgefallen, ausser das an einer Stelle Neandertaler statt Pengs sind...
Die Freiheit ist ein Geschenk, das sich nicht jeder gerne machen lässt...

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