TitanQuest-Macher gründen neues Studio / Game: Grim Dawn

Hier findet ihr eine kleine deutschsprachige Ecke, um über dieses Spiel - im Allgemeinen - diskutieren zu können.

Moderatoren: Handballfreak, FOE, Black Guard

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Black Guard
TQ im Schlaf Spieler
Beiträge: 2544
Registriert: 09.05.2009, 16:09

Beitrag von Black Guard » 19.12.2016, 19:07

Das ist so richtig richtig gut :!: :)
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Fern Gally
Auf der Suche nach dem goldenen Set
Beiträge: 242
Registriert: 12.04.2013, 07:08
Wohnort: Hessen

Beitrag von Fern Gally » 20.12.2016, 08:51

Ich freue mich auch schon darauf. :D

FOE
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Beitrag von FOE » 20.12.2016, 09:15

WOW! :shock: :yahoo: :mrgreen:
 
Servus, Erwin
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Der Weg ist das Ziel: 20.000 Beiträge :!: :crazy: ;)
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Pennywise
Zyklopenzerstückler
Beiträge: 373
Registriert: 04.04.2016, 14:57
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Beitrag von Pennywise » 20.12.2016, 13:58

Die nächsten 800 Stunden sind gesichert :D :twisted: :D

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Döspaddel
Magische Items-Träger
Beiträge: 42
Registriert: 14.02.2016, 00:35

Beitrag von Döspaddel » 20.12.2016, 14:58

noch 2 Klassen mehr ? Oh mann, ich werde nie mehr davon wegkommen :D :D :D :D aber Genial, weiter so!!

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Black Guard
TQ im Schlaf Spieler
Beiträge: 2544
Registriert: 09.05.2009, 16:09

Beitrag von Black Guard » 20.12.2016, 19:19

V 1.0.0.7 ist online :)

The Fall of Valbury and Patch V1.0.0.7 are Now Live!

Es gibt auch jede Menge Anpassungen an Skills, Devotion und Items.
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FOE
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Beitrag von FOE » 20.12.2016, 19:28

Hier mal die Änderungen:

» http://www.grimdawn.com/forums/showthread.php?t=48845
Zantai hat geschrieben:V1.0.0.7

[Major New Features]
  • The Fall of Valbury, a new Aetherial roguelike dungeon, is now available.
  • With this massive new outdoor dungeon come 4 new Monster Infrequents, 2 new Unique items, 6 dangerous new bosses and mini-bosses and pages of new Lore to discover. Venture into Port Valbury and witness the complete destruction of a once vibrant commercial center and a reminder of the grim future that awaits all of Cairn should you and the Black Legion fail.
  • Those seeking death in Port Valbury can begin their adventure in the Conflagration, northeast of Homestead. Those Honored with the Outcast may also want to pay her a visit.
[Crucible]
  • Components that drop from beasts can now also drop in the Crucible.
  • Slightly reduced the drop rate of Unique items on Aspirant difficulty.
[Mod Tools]
  • Exposed the onPickUp Lua script hook to all items, previously was just quest items. This script hook fires when the item is picked up. Any function called receives two variables: looterID and itemID.
[Animation]
  • Added missing Possession animation to the Dual Guns animation set
[Tech]
  • Fixed an issue with auras becoming desynchronized in Multiplayer sessions (ex. aura buffs randomly coming on and off). This bug may have also been contributing to the Multiplayer Aura Kill bug that has been reported in the past. If that bug persists after this update, please let us know.
  • Fixed an issue where the LAN lobby could freeze while looking for games.
  • The DPS comparison on weapon tooltips now compares the DPS of the skill currently assigned to the left mouse button (LMB). If the assigned skill deals no damage, then the comparison defaults to default Weapon Attack. The DPS detailed tooltip in the character sheet now always shows Weapon Attack DPS regardless of what's assigned to LMB and RMB.
  • Fixed a bug where calculated skill dps was not using the correct spell cast speed value.
  • Fixed displayed resistances on the character sheet not accounting for overcapped resistances.
  • Fixed a bug with mouse wheel scrolling used as a hotkey.
  • Fixed being able to access difficulty levels your character had not unlocked yet.
  • Fixed a bug where a disconnect from a Steam game could cause a game freeze.
  • Fixed off-hand auto-attack not dealing damage when triggering a Cadence strike while dual wielding. Previously, you would trigger a Cadence attack, dealing the skill damage, but then the off-hand would not deal normal auto-attack damage.
  • Fixed instances where attached Celestial powers would not show up on skill tooltips.
  • Fixed a bug with Chain Lightning skills when spell cast speed was very high.
  • Pickup hotkey now obeys item filtering.
  • Critical Damage tooltip in the Character Sheet fixed.
  • Fixed Resistance to Life Reduction not showing on Next Level skill tooltips.
  • Fixed item names not being visible in the world at max camera zoom.
[Game]
  • XP gain from enemies boosted around 5-10%, less at lower levels, more so at higher levels.
  • Some minor difficulty adjustment to try to make ambient damage rate a bit more consistent. In Veteran, enemies had lower damage but higher Offensive Ability, resulting in more frequent but less damaging hits. In Elite Offensive Ability was inadvertently reduced below Veteran levels but damage was higher, resulting in less frequent but more damage attacks, which could make rate of damage more jumpy. I've tried to smooth this out a bit, so the way enemies scale from Veteran to Elite is more consistent and damage rate should be a little more normalized on Elite. Some of these changes will trickle through to Ultimate but it shouldn't have a big effect there, since certain values were already scaled well above Veteran and I just left them alone.
  • Slightly increased drop rate of Unique items on Elite and Ultimate difficulties from non-Nemesis sources.
  • Reduced some excessively high Aether resists on various enemies (ex. Aether Crystals, Flesh Hulks, Aetherial Phantoms). While these enemies are still highly resistant to the Aether, they should become more approachable for builds heavily reliant on Aether damage
  • Slightly increased % damage bonuses from Cunning and Spirit. Monster base damage adjusted accordingly.
[Itemization]
  • Increased the base speed of melee (non-caster) weapons in the 20-55 level range. This is primarily a quality of life change for characters levelling with melee builds and is a net DPS buff.
  • Reduced material costs of low level Epic Item Blueprints
  • Added a new Fire-based two-handed rifle Monster Infrequent to a new variant of Fleshwarped Trolls
  • Relic - Belgothian's Carnage: adjusted chance of Defensive Ability Reduction to 25% chance of 40 Reduction for 2s, reduced Pierce damage bonus to 8
  • Relic - Primal Instinct: reduced % Attack Speed bonus for pets to 15%, reduced chance of spawning a minion on attack to 20%
  • Component - Runestone: increased % Elemental Resist to 12% and added 12% Aether Resist
Legendary Items
  • Legendary - Abyssal Mask: added 20% Bleed Resist
  • Legendary - Arcanum Sigillis: increased % Attack Speed to 16% and Offensive Ability to 33
  • Legendary - Bane of the Winter King: added 15% Cast Speed
  • Legendary - Barrelsmith's Crossfire: added 4% Cooldown Reduction, increased bonus to Grenado to +3, increased % Attack Speed to 15%
  • Legendary - Barrelsmith's Salvo: added 4% Cooldown Reduction, increased bonus to Canister Bomb to +3, increased Offensive Ability to 45
  • Legendary - Black Flame Covenant Set: added 300 Health bonus
  • Legendary - Visage of the Black Flame: added 22% Poison Resist
  • Legendary - Bloodfury Spaulders: added 14% Chaos Resist
  • Legendary - Circlet of the Great Serpent: increased % Vitality Resist to 20%
  • Legendary - Clairvoyant's Hat: reduced Health to 90
  • Legendary - Clairvoyant's Mantle: reduced Offensive Ability to 45
  • Legendary - Codex of Eternal Storms: increased Offensive Ability to 66, increased damage on Call the Storm
  • Legendary - Crown of the Winter King: added 28% Elemental Resist, increased % Health to 6%, increased damage on granted skill
  • Legendary - Demonslayer's Jacket: increased Energy Regen to 2.5, added 15% of Pierce dealt as Vitality
  • Legendary - Demonslayer's Hat: added 30% of Cold dealt as Vitality
  • Legendary - Demonslayer's Life-Ender: increased Energy Regen to 2.5
  • Legendary - Faceguard of Justice: added +1 to Demolitionist Skills
  • Legendary - Glyph of Kelphat'Zoth: reduced % Crit damage bonus for pets to 5%, reduced Lightning damage for pets from the skill proc to 3-18, reduced Physical dealt as Lightning to 25%
  • Legendary - Handguards of Justice: reduced Offensive Ability to 24
  • Legendary - Heart of the Mountain: improved attack rate and slightly improved special attack damage and toughness of the summoned Chillmane, added 24% Vitality Resist and 6% Cast Speed, increased % Attack Speed to 6%
  • Legendary - Hellforged Legplates: replaced bonus to Vindictive Flame with +2 to Grenado
  • Legendary - Iceskorn Talons: added 14% Cast Speed
  • Legendary - Invoker's Elements Set: increased % Crit damage bonus to 18%. Added -20% Aether Resist Reduction and increased the damage dealt by the skill proc.
  • Legendary - Markovian's Fortress Set: increased cooldown on skill proc to 4.5s
  • Legendary - Mask of Infernal Truth: replaced bonus to Vindictive Flame with +2 to Grenado and +2 to Canister Bomb, added % Physical damage bonus
  • Legendary - Maw of Despair: increased % Chaos Resist to 18%
  • Legendary - Obsidian Juggernaut: increased damage on granted skill
  • Legendary - Ring of the Black Matriarch: reduced % Physical Resist reduction on the granted skill to -10%
  • Legendary - Sovereign Ruby of Domination: granted skill now also buffs the player with Offensive Ability and % Crit damage. Reduced % Crit damage bonus to 15% and Offensive Ability to 80.
  • Legendary - Spark of Ultos: added 45% of Cold dealt as Lightning, reduced Lightning damage bonus for pets from the granted skill to 1-36 and the Physical dealt as Lightning to 25%
  • Legendary - Stormcage Legguards replaced bonus to Skyfire Grenado with bonus to Maelstrom
  • Legendary - Temporal Arcblade: added 14% Attack Speed
  • Legendary - Temporal Tempest: added 30% of Aether dealt as Lightning, reduced cooldown on Temporal Shift to 14s and added 20% Elemental Resist Reduction to its effect
  • Legendary - The Adversary: added +2 to Shattering Blast
  • Legendary - The Deathmark Set: reduced % Attack Speed bonus to 12%
  • Legendary - The Sacred Balance Set: added 50 Offensive Ability
  • Legendary - The Venomblade Pact Set: reduced Offensive Ability bonus to 45
  • Legendary - Nex: increased bonuses to Fire Strike and Amarasta's Blade Burst to +3
  • Legendary - Ortus: increased bonuses to Explosive Strike and Lethal Assault to +3
  • Legendary - Trozan's Ascension Set: increased damage and explosion radius on Fallen Comet, increased Defensive Ability to 80, added 5% Crit damage
  • Legendary - Trozan's Hat: increased Defensive Ability to 30 and % Chaos Resist to 20%
  • Legendary - Trozan's Mantle: increased % Vitality Resist to 30% and % Cold Resist to 50%
  • Legendary - Trozan's Starkeeper: increased Offensive Ability to 65, reduced cooldown on Falling Skies to 4.5s
  • Legendary - Ultos' Storm Set: reduced % Offensive Ability to 6%
  • Legendary - Ulzuin's Torment: added +2 to Grenado
  • Legendary - Warborn Set: reduced healing on the skill proc to 6%, reduced % Attack Speed set bonus to 9% and Physical damage bonus to 12-22
  • Legendary - Warpfire: reduced the Cold dealt as Fire to 45% and the % Fire and Aether Resist Reduction to -20% on the skill proc
  • Legendary - Wildblood Girdle: added flat Vitality damage, increased % Elemental Resist to 26%, replaced % Physical damage with % Vitality damage
  • Legendary - Wildblood Mantle: added flat Vitality damage, increased Offensive Ability to 45
  • Legendary - Wildshorn Legguards: added 4% Physical Resist and 20% Bleed Resist
Epic Items
  • Epic - Amarastan pauldrons: added 15% Bleed Resist
  • Epic - Amarastan Sigil: added 20% Bleed Resist
  • Epic - Arcane Eclipse: added 18% Elemental Resist and 10% Chaos Resist
  • Epic - Blazethread Sash: added 15% Chaos Resist
  • Epic - Blessed Torch: reduced chance of % Damage Reduction to 10%, but doubled the chance of activation
  • Epic - Bloodreaper's Claw: reduced % Total Speed Reduction to 10%
  • Epic - Cerulean Shard: replaced bonus to Skyfire Grenado with bonus to Stun Jacks
  • Epic - Chillblaze: replaced chance of % Total Speed Reduction with 10% Total Speed Reduction
  • Epic - Chillmane Mantle: added 20% Pierce Resist
  • Epic - Circlet of Burning Rage: added 15% Chaos Resist
  • Epic - Corpse Desecrator: chance of % Resist Reduction replaced with 15% Resist Reduction
  • Epic - Dawnguard Set: increased damage on the Lightning Spike
  • Epic - Dreadweave Girdle: added 16% Vitality Resist
  • Epic - Eastern Pledge Set: increased damage and reduced cooldown on the Sky Fragment
  • Epic - Empowered Acolyte's Cord: added 20% Elemental Resist
  • Epic - Empowered Amulet of the Eye: added 20% Pierce Resist
  • Epic - Empowered Astral Mantle: added 25% Aether Resist
  • Epic - Empowered Band of Black ice: added 12% Vitality Resist
  • Epic - Empowered Beast Slayer's Mark: added 18% Bleed Resist
  • Epic - Empowered Berserker's Cowl: added 20% Elemental Resist
  • Epic - Empowered Blackwatch Seal: added 10% Bleed Resist
  • Epic - Empowered Blademaster's Handguards: added 12% Elemental Resist
  • Epic - Empowered Blightshard Amulet: added 16% Vitality Resist
  • Epic - Empowered Bloodhound Greaves: added 12% Vitality Resist
  • Epic - Empowered Bloodseal: added 12% Vitality Resist
  • Epic - Empowered Boots of Unseeing Swiftness: added 22% Elemental Resist
  • Epic - Empowered Brawler's Gloves: added 25% Bleed Resist
  • Epic - Empowered Briarthorn Band: added 20% Elemental Resist
  • Epic - Empowered Chillsurge Ring: added 15% Vitality Resist
  • Epic - Empowered Crown of Command: added 20% Elemental Resist
  • Epic - Empowered Cruel Edge: reduced % Chance of Defensive Ability Reduction to 40
  • Epic - Empowered Doomforged Breastplate: added 15% Aether Resist
  • Epic - Empowered Dreadnought Footpads: added 10% Chaos Resist
  • Epic - Empowered Embergrip Handguards: added 18% Chaos Resist
  • Epic - Empowered Enchanter's Insignia: added 15% Aether Resist
  • Epic - Empowered Essence of Beronath: added 15% Elemental Resist
  • Epic - Empowered Eternal Band: added 20% Aether Resist
  • Epic - Empowered Eye of the Beholder: added 20% Aether Resist
  • Epic - Empowered Fanatic's Overcoat: added 12% Aether Resist
  • Epic - Empowered Final March: added 15% Aether Resist
  • Epic - Empowered Fused Carapace Armor: added 20% Vitality Resist
  • Epic - Empowered Goliath Signet: added 15% Vitality Resist
  • Epic - Empowered Grenadier's Shoulderguard: added 15% Chaos Resist
  • Epic - Empowered Gunslinger's Jacket: added 18% Bleed Resist
  • Epic - Empowered Gutworm's Bloody Seal: added 15% Vitality Resist and 15% Pierce Resist
  • Epic - Empowered Heahunter's Trophy: added 15% Vitality Resist
  • Epic - Empowered Heretic's Sigil: added 20% Chaos Resist
  • Epic - Empowered Hermit's Legguards: added 25% Vitality Resist
  • Epic - Empowered Inscribed Bracers: added 20% Aether Resist
  • Epic - Empowered Insignia of Justice: added 18% Bleed Resist
  • Epic - Empowered Lifeblood Band: added 10% Bleed Resist
  • Epic - Empowered Lorekeeper's Band: added 15% Aether Resist
  • Epic - Empowered Malduin's Cloth: added 15% Aether Resist
  • Epic - Empowered Mantle of the Weeping Eye: added 15% Chaos Resist
  • Epic - Empowered Marrow Band: added 25% Bleed Resist
  • Epic - Empowered Mask of Delirium: added 18% Bleed Resist
  • Epic - Empowered Mistwalker's Leggings: increased Aether Resist to 24%
  • Epic - Empowered Nether Crown: added 12% Vitality Resist
  • Epic - Empowered Nighthunter's Chestguard: added 20% Vitality Resist
  • Epic - Empowered Oldenar's Stabilizer: added 20% Aether Resist
  • Epic - Empowered Quickdraw Gloves: added 20% Bleed Resist and 12% Vitality Resist
  • Epic - Empowered Quickening Gem: added 20% Pierce Resist
  • Epic - Empowered Razorback's Spined Mantle: added 15% Bleed Resist
  • Epic - Empowered Rifthound Leather Boots: added 20% Bleed Resist
  • Epic - Empowered Ring of Eternal Rot: added 15% Chaos Resist
  • Epic - Empowered Ring of Vile Intent: added 20% Elemental Resist
  • Epic - Empowered Seal of the Blazing Inferno: added 15% Chaos Resist
  • Epic - Empowered Shadow's Grasp: added 15% Vitality Resist
  • Epic - Empowered Skinflayer Raiment: added 30% Bleed Resist
  • Epic - Empowered Slithscale Legwraps: added 20% Aether Resist
  • Epic - Empowered Soiled Trousers: added 10% Vitality Resist
  • Epic - Empowered Soul's Touch: added 15% Vitality Resist
  • Epic - Empowered Spellbinder's Grip: added 15% Aether Resist
  • Epic - Empowered Spiritcrusher: reduced % chance of Reduced Offensive and Defensive Ability to 50
  • Epic - Empowered Stonewrought Groundbreakers: added 20% Bleed Reisst
  • Epic - Empowered Stormcaller's Circlet: added 20% Elemental Resist
  • Epic - Empowered Stormcaller's Gem: aded 20% Elemental Resist
  • Epic - Empowered Swampdweller's Legguards: added 20% Bleed Resist
  • Epic - Empowered Tempest of the Void: added 20% Elemental Resist
  • Epic - Empowered Tempest Sigil: added 15% Elemental Resist
  • Epic - Empowered Templar's Headguard: added 15% Chaos Resist
  • Epic - Empowered Templar's Leg Armor: added 15% Chaos Resist
  • Epic - Empowered Thundertouch Bracers: added 12% Aether Resist
  • Epic - Empowered Warlord's Spaulders: added 15% Bleed Resist
  • Epic - Empowered Warmaster's Pride: added +2 to Shattering Blast
  • Epic - Empowered Warp Shard: added 15% Bleed Resist
  • Epic - Empowered Wrathblade: added 14% Attack Speed
  • Epic - Empowered Wretched Necessity: added 20% Aether Resist
  • Epic - Empowered Zealot's Gauntlets: increased Chaos Resist to 25%
  • Epic - Empowered Zolhan's Battle Plate: added 12% Aether Resist
  • Epic - Equilibrium Sash: added 15% Aether Resist
  • Epic - Eternal Band: replaced chance of % Resist Reduction with 10% Resist Reduction
  • Epic - Eyes of the Reaper: added 18% Bleed Resist
  • Epic - Flamescourge Girdle: added 25% Elemental Resist
  • Epic - Flesheater Legwraps: added 35% Bleed Resist
  • Epic - Frostshard Crown: added 20% Pierce Resist
  • Epic - Illusionist's Mark: added 20% Bleed Resist
  • Epic - Lapis Mantichora: added 22% Pierce Resist
  • Epic - Lifebinder: replaced chance of % Damage Reduction with 10% Damage Reduction
  • Epic - Malady: reduced chance of % Resist Reduction and % Damage Reduction to 20%
  • Epic - Mantle of the Patron: added 30% Elemental Resist
  • Epic - Mutagenic Sigil: added 16% Bleed Resist
  • Epic - Oblitorix: added 20% Aether Resist
  • Epic - Plaguemancer's Amulet: replaced bonus to Black Death with bonus to Dreeg's Evil Eye
  • Epic - Rifthound Legwraps: increased Aether Resist to 30%
  • Epic - Righteous Flame: added 15% Bleed Resist
  • Epic - Shadowspark Hood: added 15% Vitality Resist
  • Epic - Shadowstalker's Belt: added 28% Bleed Resist
  • Epic - Sigil of the Depraved: added 18% Bleed Resist
  • Epic - Signet of the Damned: added 18% Aether Resist and increased Chaos Resist to 18%
  • Epic - Soul Pendant: added 20% Aether Resist
  • Epic - Spellweave Legwraps: added 15% Aether Resist
  • Epic - Spidersilk Hauberk: added 25% Poison Resist
  • Epic - Spiritcrusher: reduced % chance of Reduced Offensive and Defensive Ability to 40
  • Epic - Stoneskin Girdle: added 15% Aether Resist
  • Epic - Stormtrap: replaced bonus to Skyfire Grenado with bonus to Stun Jacks
  • Epic - Terror of the Grove: added 40% Poison Resist
  • Epic - The Slugger: reduced % Damage Reduction to 10%
  • Epic - Thunderclap: replaced bonus to Skyfire Grenado with bonus to Heavy Ordnance
  • Epic - Vanguard Star: added 25% Chaos Resist
  • Epic - Venomblade Amulet: added 15% Aether Resist
  • Epic - Wildpact Emerald: added 18% Pierce Resist
Magic and Rare Items
  • Faction - Devil's Musket: now deals primarily Fire damage instead of Aether, added % Fire damage. Skill proc now also deals fire damage in addition to Aether damage.
  • Rare Prefix - Blighted: added % Vitality damage, increased Chance of Retaliation to 25%
  • Rare Prefix - Bloodletter's: increased Chance of Retaliation to 25%
  • Rare Prefix - Caustic (focus): replaced Chance of Reduced Offensive Ability Retaliation with % Vitality Resistance
  • Rare Prefix - Destroyer's: replaced Chance of Fire Retaliation with % Cold Resistance
  • Rare Prefix - Dreadlord's: added % Aether damage
  • Rare Prefix - Eldritch: replaced Mana Burn with % Poison damage
  • Rare Prefix - Plaguebearer's: Flat Resist Reduction fixed at 15 at all ranks rather than scaling up with level
  • Rare Prefix - Tempest: increased Chance of Retaliation to 25%
  • Rare Prefix - Thunderstruck (armor/accessories): increased Chance of Retaliation to 25%
  • Rare Prefix - Thunderstruck (focus): replaced Chance of Lightning Retaliation with 5% Cast Speed
  • Rare Prefix - Tyrant's: % Damage reduction fixed at 15% at all ranks rather than scaling up with level
  • Rare Prefix - Venomfang: Chance of Defensive Ability Reduction adjusted to 40 at all levels, but chance of activation increased to 33%
  • Rare Suffix - Abyss: Chance of % Damage Reduction replaced with 12% Damage Reduction at all levels, % Resist Reduction adjusted to 12% at all levels
  • Rare Suffix - Arcane Balance (weapons): replaced flat Fire and Cold damage with Elemental damage, increased % Cast Speed, added % Attack Speed
  • Rare Suffix - Bestial Rage: added bonus Health, replaced bonus to Savagery with bonus to Summon Briarthorn
  • Rare Suffix - Cabal (weapons): replaced flat Poison and Chaos damage with % Crit damage and a bonus to Possession
  • Rare Suffix - Conflagration (shields): increased Chance of Burn Retaliation to 25%
  • Rare Suffix - Elements: added % Attack Speed
  • Rare Suffix - Fallen Skies (weapons): replaced flat Cold and Lightning damage with % Crit damage and Offensive Ability
  • Rare Suffix - Ferocity: added bonus to Savagery
  • Rare Suffix - Flamecaller's (weapons): added % Crit damage and % Elemental Resist, remove flat Fire and Lightning damage
  • Rare Suffix - Onslaught: added bonus to % Cast Speed
  • Rare Suffix - Shattered Reality (weapons): added bonuses to Fabric of Reality, % Cast Speed and % Attack Speed, removed flat Chaos damage and Offensive Ability
  • Rare Suffix - Voidfire (weapons): replaced flat Fire damage with bonus to Thermite Mine
[Class & Skills]
Devotion
  • Eel: added 4% Move Speed
  • Harvestman's Scythe: added 4% Move Speed
  • Sailor's Guide: increased % Move Speed to 8%
  • Bat Fangs: reduced cooldown to 0.6s, projectiles now have 100% chance to pass through enemies
  • Blades of Wrath: reduced number of projectiles to 15 by max rank
  • Blizzard: increased Frostburn damage and increased % Weapon damage to 16%, increased Projectile Radius to 2.0 and reduced Target Radius to 5.0
  • Bull Rush: reduced % Weapon damage by 5% at max rank, increased Physical damage
  • Elemental Barrier: fixed missing visual effect indicator
  • Falcon Swoop: reduced % Weapon damage by 5% at max rank, increased Physical damage
  • Meteor Shower: increased Physical and Fire damage, increased Projectile Radius to 2.4 and reduced Target Radius to 5.0
  • Raise the Dead: increased the total speed and aggressiveness of the summoned skeletons
  • Spear of the Heavens: increased radius to 2.4, % Weapon damage by 10% and increased Aether and Lightning damage
  • Targo's Hammer: reduced % Weapon damage by 16% at max rank, increased Physical damage
  • Tempest: increased Lightning and Electrocute damage
  • Tsunami: increased Cold and Lightning damage, significantly increased Frostburn damage
Soldier
  • Break Morale: slightly reduced Physical Resist Reduction scaling at ultimate ranks to 40 by max ultimate rank
  • Counterstrike: added Physical Retaliation and % Total Retaliation bonus
  • Deadly Momentum: slightly reduced flat Physical damage
  • Forcewave: increased % Weapon Damage by 15%, 185% by rank 16, 225% by max ultimate rank
  • Field Command: increased Offensive and Defensive Ability scaling with rank
  • Menhir's Bulwark: reduced Health Regeneration scaling at ultimate ranks to 150 by max ultimate rank
  • Overguard: reduced % Health Regeneration bonus to 115% by rank 12, 170% by max ultimate rank
  • Squad Tactics: increased % All Damage scaling with rank
  • Veterancy: increased Health Regeneration scaling with rank
Demolitionist
  • Fire Strike: Increased damage scaling a bit on Fire Strike and scaled it back a little on Explosive Strike to make the base skill a little more appealing relative to the mod, especially given that the mod provides radius damage.
  • Explosive Strike: now also works with melee weapons, slightly reduced damage (see above)
  • High Potency: increased Total damage bonus from 150% to 166%
  • Grenado: increased Radius to 3.0, slightly reduced Energy Cost scaling with rank
  • Added a new Transmuter for Grenado called Skyfire Grenado that converts 50% of Physical damage to Lightning
  • High Impact: reduced Energy Cost scaling with rank, % Crit damage bonus has been moved to the second modifier. Fire damage scaling with rank increased.
  • Skyfire Grenado: has been redesigned and renamed to Shattering Blast, now increases % Pierce, % Fire and % Crit damage as well as an added Internal Trauma bonus. Reduced Energy Cost scaling with rank
  • Mortar Trap: increased fire damage scaling with rank
  • The Big One: increased Physical and Fire damage scaling with rank
  • Temper: increased Armor scaling with rank
  • Ulzuin's Wrath: increased Fire and Lightning damage
Occultist
  • Curse of Frailty: reduced % Physical Resistance Reduction to -25% by rank 10, -35% by max ultimate rank
  • Vulnerability: reduced % Resistance Reduction to -30% by rank 10, continues to scale to -40% by max ultimate rank
  • Possession: Energy Cost removed
  • Solael's Witchfire: slightly increased Chaos damage scaling with rank
  • Second Rite: increased Vitality damage scaling with rank
Nightblade
  • Amarasta's Blade Burst: increased % Weapon Damage by 15%, 180% by rank 16, 210% by max ultimate rank
  • Elemental Awakening: increased Frostburn damage scaling with rank, particularly at ultimate ranks
  • Nightfall: increased Frostburn damage scaling with rank. Significantly increased Life Leech damage scaling with rank, particularly at ultimate ranks.
  • Devouring Blades: increased % Pierce, % Bleed and % Damage Converted to Health scaling with rank. Added Vitality damage.
  • Merciless Repertoire: added flat Poison damage
  • Nidalla's Hidden Hand: % Pierce dealt as Acid conversion now scales with rank, starting at 5% and scaling to its previous value of 33% by rank 8. Scales up to 65% by max ultimate rank. Pierce builds can now gain a small Total Speed debuff from this skill without taking a large hit to their damage, likewise Acid builds can invest further to specialize.
  • Night's Chill: significantly increased Cold damage and added Frostburn damage, reduced % Resistance Reduction to -30% by rank 10, -40% by max ultimate rank
  • Phantasmal Armor: increased Armor scaling with rank
  • Ring of Steel: increased Pierce damage scaling with rank, % Weapon damage now scales up to 170% by rank 16, continues to scale to 210% by max ultimate rank
  • Circle of Slaughter: increased % Crit damage to 35% by rank 12, 45% by max ultimate rank, increased Bleed damage scaling with rank
Arcanist
  • Olexra's Flash Freeze: reduced % Fire Resistance Reduction scaling at ultimate ranks to -125% by max ultimate rank
  • Absolute Zero: reduced % Physical Resistance Reduction to -40% by rank 12, -60% by max ultimate rank
  • Fabric of Reality: added flat Aether and Chaos damage
  • Frozen Core: significantly increased Frostburn damage and extended its duration to 3s
  • Shattered Star: increased Lightning damage, increased chance of triggering Lightning damage to 35% by rank 12, 45% by max ultimate rank
  • Inferno: increased % Aether damage bonus to match % Fire damage bonus, significantly increased Burn damage, slightly reduced Energy Cost scaling with rank
  • Wrath of Agrivix: increased % Damage Modifier to 175%
  • Panetti's Replicating Missile: slightly increased Elemental damage scaling with ranks 7+, slightly reduced Energy Cost scaling with rank
  • Distortion: increased Aether damage and % Fire damage scaling with rank, slightly reduced Energy Cost scaling with rank
  • Supercharged: increased Electrocute damage, reduced Energy Cost scaling with rank
  • Proliferation: reduced Energy Cost scaling with rank
  • Conversion: increased Stun, Freeze and Petrify Resistance scaling with rank to 30% by rank 10, 40% by max ultimate rank
  • Star Pact: increased Frostburn damage scaling with rank
Shaman
  • Brute Force: slightly increased Lightning damage scaling at ultimate ranks
  • Devouring Swarm: increased Vitality damage scaling with rank, reduced % Vitality Resistance Reduction to -70% by rank 16, -90% by max ultimate rank, reduced % Bleed Resistance Reduction to -40% by rank 16, -50% by max ultimate rank
  • Storm Totem: increased Lightning damage scaling with rank
  • Corrupted Storm: fixed an issue with the Lightning damage not properly converting to Vitality damage
  • Wind Devil: increased Physical and Electrocute damage scaling with rank
  • Maelstrom: increased Lightning and Electrocute damage scaling with rank
  • Stormcaller: increased Electrocute damage scaling with rank
  • Wendigo Totem: slightly increased Vitality damage scaling with rank
  • Blood Pact: added flat Vitality damage
 
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Beitrag von FOE » 20.12.2016, 19:33

Und natürlich "Achtung" bez. der Übersetzung!

Diese ist noch nicht ganz fertig, also wer jetzt schon mit den neuen Patch 1007 spielt, der hat momentan noch "TagNotFound" Fehler ...

//Edit

Wir sind mit der Übersetzung zwar schon so gut wie Fertig, aber Firewind muss noch ein paar Korrekturen vornehmen und kann somit erst Morgen die Daten, irgendwann, hoch laden.

Bitte um Verständnis und Geduld!
 
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Beitrag von Black Guard » 20.12.2016, 21:25

Für meinen Geschmack ist das unglaublich schnell :). Vielen Dank an alle.
Bild

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Beitrag von FOE » 21.12.2016, 08:36

Nachdem jetzt Crate uns die Daten immer im Voraus zur Verfügung stellt, können wir die Übersetzung fast zeitgerecht veröffentlichen! :)

Leider hat uns diesmal Crate mit Gestern mehr als Überrascht. :roll:


@GOG-Version

Scheinbar gibt es da ein Problem mit dem Update!?

Siehe hier: [1.0.0.7] GOG update bug? - Grim Dawn Forums.

Manche Items habe keine Texturen und noch andere Fehler scheint es da zu geben ... Crate ist aber schon dran!
 
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LightningYu
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Beitrag von LightningYu » 21.12.2016, 11:38

#Addon:
Ich fand das mit den zwei Masterys auch krass. Vorallem wenn man bedenkt, das es sich generell so anhört, als würde es nicht nur bei diesem einem Addon bleiben. Aber der Inquisitor feiere ich jetzt schon abartig.

@FOE:
Nein, ernsthaft FOE. Man kann euch einfach nicht genug Lob aussprechen. Es zeigt einfach, was ihr für passionierte Spieler/Fans seid. Ich finde es schade, das Grim Dawn nicht den Erfolg hat, denn es eigentlich verdient, weil so eine großartige Perle. Ich mein klar, man hat PoE sowie Diablo 3 als konkurrenz, trotzdem hätte ich gehofft das mit etwas Mundpropaganda Grim Dawn zu dem neuen Geheimtipp wird, allerdings habe ich auch das Gefühl, das klassische Spieler wie wir es sind, einfach schon im Aussterben sind, und das die moderne Gaming-Generation einfach nur noch auf die Online-Features schaut, und nicht auf die Substanz, Inhalt, Qualität per se. Nicht das ich die Quali von Diablo 3 oder PoE runterziehen will, ich mein wie ich zu Dia3 stehe wissen die meisten die mich kennen eh. Allerdings ist Grim Dawn mMn trotzdem ein Titel, der im Atemzug mit diesen drei genannt werden sollte, und ich habe so das Gefühl der Erfolg bleibt etwas aus, weil einfach GD keine Online-Features bietet wie Seasons und so nen schmarren.

Deshalb bin ich aber auch so beeindruckt, das ihr euch immer die Arbeit antut und das mit so einer enorm guten Qualität! Ich habe Fanübersetzungen gelesen, wo ich zwar Froh war, das sie existieren, aber trotzdem einfach merkt, das sie Fanübersetzung sind, weil ihnen einfach die gute Wort­ge­wandt­heit fehlt und man nur stumpf 1zu1 übersetzt. Eure Übersetzung hingegen ist wirklich Spitze und wenn ich nicht wüsste, das sie von euch übersetzt wird, dann hätte ich es für ein offizielles Lokalisierungsteam gehalten. Daher macht euch darum keinen Kopf, ihr seid unglaublich schnell und bietet außerdem Qualität, deshalb ein Danke und Lob an euch!
Favorite Game(Series): The Legend of Zelda - Diablo - Mass Effect - Uncharted - Halo - Bloodborne - Monkey Island - Witcher - Dragon Age - Splatoon - uvm

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Beitrag von FOE » 21.12.2016, 12:23

LightningYu hat geschrieben:#Addon:
Ich fand das mit den zwei Masterys auch krass. Vorallem wenn man bedenkt, das es sich generell so anhört, als würde es nicht nur bei diesem einem Addon bleiben.
Stimmt, wobei es ja aus sein kann, dass das 2. Addon nur Content bringt!?
LightningYu hat geschrieben:Aber der Inquisitor feiere ich jetzt schon abartig.
Hört sich zumind. mal recht interessant an. ;)
LightningYu hat geschrieben:@FOE:
Nein, ernsthaft FOE. Man kann euch einfach nicht genug Lob aussprechen. Es zeigt einfach, was ihr für passionierte Spieler/Fans seid.
Danke, aber das meiste Lob hat da Firewind verdient, da er die großen Übersetzungen gemacht hat!

Ich kümmere mich da mehr um die Kleinigkeiten und das Drumherum.
LightningYu hat geschrieben:Ich finde es schade, das Grim Dawn nicht den Erfolg hat, denn es eigentlich verdient, weil so eine großartige Perle. Ich mein klar, man hat PoE sowie Diablo 3 als konkurrenz, trotzdem hätte ich gehofft das mit etwas Mundpropaganda Grim Dawn zu dem neuen Geheimtipp wird, ...
Also ich glaube schon, dass da GD sich gut Etabliert hat, mittlerweile, wenn man so das GD-Forum sich ansieht und die Steam-Seite.
LightningYu hat geschrieben:... allerdings habe ich auch das Gefühl, das klassische Spieler wie wir es sind, einfach schon im Aussterben sind, und das die moderne Gaming-Generation einfach nur noch auf die Online-Features schaut, und nicht auf die Substanz, Inhalt, Qualität per se. Nicht das ich die Quali von Diablo 3 oder PoE runterziehen will, ich mein wie ich zu Dia3 stehe wissen die meisten die mich kennen eh. Allerdings ist Grim Dawn mMn trotzdem ein Titel, der im Atemzug mit diesen drei genannt werden sollte, und ich habe so das Gefühl der Erfolg bleibt etwas aus, weil einfach GD keine Online-Features bietet wie Seasons und so nen schmarren.
Damit hast Du wohl leider Recht, wie mir scheint.

Obwohl ich es nie ganz verstehe, wenn da die Leute immer nach dem "Endspiel" groß fragen. (*)
LightningYu hat geschrieben:Deshalb bin ich aber auch so beeindruckt, das ihr euch immer die Arbeit antut und das mit so einer enorm guten Qualität! Ich habe Fanübersetzungen gelesen, wo ich zwar Froh war, das sie existieren, aber trotzdem einfach merkt, das sie Fanübersetzung sind, weil ihnen einfach die gute Wort­ge­wandt­heit fehlt und man nur stumpf 1zu1 übersetzt. Eure Übersetzung hingegen ist wirklich Spitze und wenn ich nicht wüsste, das sie von euch übersetzt wird, dann hätte ich es für ein offizielles Lokalisierungsteam gehalten. Daher macht euch darum keinen Kopf, ihr seid unglaublich schnell und bietet außerdem Qualität, deshalb ein Danke und Lob an euch!
Danke, danke, aber wie schon geschrieben, das große Lob gebührt Firewind. :)

*) Ein wenig Off-Topic mal: Habe jetzt mal wieder bei D3 die Saison 8 gespielt und da die Saison-Reise absolviert. War mal wieder ganz nett, aber dass war's auch schon, mehr spielen werde ich eher nicht. Mir ist das endlos riften/griften und dazwischen vielleicht mal wieder Kopfgelder für die Mats zu langweilig, auf dauer. Da macht es mir mehr Spaß in GD eine neue Klasse (oder Mod) zu spielen.
 
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Beitrag von Pennywise » 21.12.2016, 13:13

@lightningyu :

stimme dir voll und ganz zu!
Sowohl was das Lob an die Übersetzer angeht, als auch deine Meinung über GrimDawn.

Ich gehöre ja auch der Ü50 Generation an, kenne also PC-Spiele von Anfang an. Über die Jahre habe ich viel gespielt, viel ausprobiert und kenne mich daher schon ein wenig aus. Gerade was ARPG/HaS angeht.

In meinen Augen ist GD wohl eines der besten Spiele dieser Genres überhaupt. Direkte Vergleiche zu D1/D2 ziehe ich nicht, da die Innovation von damals kaum zu toppen ist. Man muss halt immer sehen, wie weit das Genre aktuell ist und was die Hersteller daraus machen.

Was mich beeindruckt ist die Tatsache, dass Crate ein sehr kleines Inditeam ist und mit relativ kleinem Budget soetwas auf die Beine stellt.
Ähnlich wie GrindingGearGames mit Path of exile.

Wie mir scheint, sind beide Hersteller relativ nahe an der Basis, also uns Spielern. Mir gefällt der Satz: Von Spielern für Spieler; wenn er denn zutrifft. Und das ist bei GD definitiv der Fall.
Sicherlich sind bei Crate auch wirtschaftliche Gedanken am Werk (logisch), aber dennoch merkt man die Liebe zum Produkt. Allein die ganzen Patches, Crucible und das kommende Addon.

Ich bin froh GD entdeckt zu haben und bin auch der Meinung, dass es einen höheren Stellenwert im Genre haben müsste.

Just my 2 cents.

Gruß,

Pennywise

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Beitrag von FOE » 22.12.2016, 07:52

Hallo,

Leider verzögert sich die Übersetzung noch etwas, heute oder spätestens Morgen sollte sie aber zur Verfügung stehen!

Sorry!
 
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*** Grim Dawn Version v1.0.0.7 Hotfix 1 ***

Beitrag von FOE » 22.12.2016, 08:31

Hallo,

» http://www.grimdawn.com/forums/showthread.php?t=48945
Zantai hat geschrieben:Due to the important fixes in this update, we felt it was worth it to release as soon as available. So this update is now live on Steam.

However, as GoG requires the build to go through them first, we were unable to get it to them in time for today. It will be available on GoG as soon as possible, likely tomorrow.


V1.0.0.7 Hotfix 1

Due to the changes required in this hotfix, some small tuning tweaks that didn't make 1.0.0.7 but were ready for a future update ending up making it in.

[Game]
  • Fixed an issue with Hero/Boss/Nemesis monsters becoming immune to Life Leech
  • Fixed some issues with stairs in Port Valbury causing players to become stuck when using charge skills
  • Fixed an issue with players sometimes teleporting on top of traversable pipes and becoming stuck
  • Fixed an exploit that could allow you to open a riftgate beyond the Gates of Valbury
  • Fixed an issue with excessively high Offensive Ability on monsters on Ultimate difficulty
  • Toned down some general lighting changes made in 1.0.0.7
[Itemization]
  • Legendary - Aldanar's Vanity: proc cooldown increased to 16s
  • Legendary - Fateweaver's Leggings: reduced Resist bonus from the skill proc
  • Legendary - Ulzuin's Avatar Set: replaced % Chaos Resist with 6% Physical Resist, increased % Fire and % Lightning damage to 80%, increased % Burn damage to 100%, Avatar of Ulzuin flames now have a larger impact radius.
  • Legendary - Heart of Ulzuin: increased % Chaos Resist to 30%
  • Legendary - Ulzuin's Chestguard: increased % Chaos Resist to 30% and % Elemental Resist to 26%
  • Legendary - Ulzuin's Shoulderguard: added % Lightning damage bonus, increased Defensive Ability to 26
  • Epic - Runic Bracers: skill proc now has a 100% chance of activation, but cooldown increased and Resist bonus reduced
[Class & Skills]
Devotion
  • Giant's Blood: reduced Health Regeneration to 228 by max rank
  • Healing Rain: reduced % Health Regeneration to 35% by max rank
Demolitionist
  • Skyfire Grenado: increased Physical dealt as Lightning to 80%
Arcanist
  • Devastation: increased Target Radius to 6. Overall, Devastation is a little too effective as a single-target killer, so this will spread its damage out a bit more over a larger area, maintaining its intent as an aoe skill while slightly reducing its single-target potential.
 
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