Seite 16 von 43

Verfasst: 20.11.2009, 22:13
von Kir4
Mir machts was. Doofe T-Mobile-Äffchen beschneiden immer meine Bandbreite. :(

Lol, das heißt, ich muss den Zugang an der Uni nutzen. :)

Verfasst: 21.11.2009, 17:55
von veni_vidi_vici
Die Datei "Text_GERMAN.rar" lässt sich derzeit nicht downloaden. Gibts da für die finale Version noch eine andere oder kann ich die irgendwo herbekommen? Vielleicht kann sie ja nochmal jemand, der sie hat, irgendwo hochladen.

Danke

LG Veni_vidi_vici

Verfasst: 21.11.2009, 19:15
von FOE
veni_vidi_vici hat geschrieben:Die Datei "Text_GERMAN.rar" lässt sich derzeit nicht downloaden.
Ja ... SaveFile.com ist seit einiger Down, oder die Files sind von der Dauer der Abgelaufen ...

Hier ein Upload von mir ...

» http://www.file-upload.net/download-202 ... 2.rar.html
veni_vidi_vici hat geschrieben: Gibts da für die finale Version noch eine andere oder kann ich die irgendwo herbekommen?
:shock: :? Es gibt noch keine Final, die Beta4 ist noch immer Letztstand AFAK!?!

Verfasst: 21.11.2009, 19:18
von senderfn
Jaaa...
Er lässt sich nunmal mehr als viel Zeit :D

Aber man hat ja genug anderes zu tun :P
... hoffentlich!

Verfasst: 22.11.2009, 07:34
von veni_vidi_vici
Danke für das File. Und die Final ist zwar noch nicht draußen, aber morgen soll sie ja erscheinen. So lange werde ich mit meinem Spielstart jetzt auch noch warten. :wink:

LG Veni_vidi_vici

Edit: Munderbunny hat gestern nochmal geschrieben, dass der Mod heute erscheinen wird. Allerdings sind sie bis jetzt eher wenig zum testen gekommen. Von daher wird die Version 1.0 nicht die finale sein. Bis Weihnachten soll es dann komplett fertig sein. Wenn ich ihn richtig verstehe - und dafür hätte ich gern von euch noch eine Bestätigung - sollen die Spielstände aber praktisch "nur" gepatched werden, oder?

Verfasst: 23.11.2009, 22:25
von Kir4
Changelog!

Code: Alles auswählen

Changelog for Underlord 1.1

//Section: General Bugfixes

Battle Standard can no longer be mind controlled or have buffs dispelled.
Pulverize animation fixed.
Shield charge animation fixed.
Coredwellor AI controllers fixed.
Trap AI fixed to no longer get stuck on hidden monsters.
Rancor vitality damage fixed across difficulties.
Porphyrion's MI gear droprate has been reduced.
Lamia basic helms now drop in game.
MI Lamia helms now use appropriate affix tables.
Huo Qubong no longer drops in act 4.
Entwined Mark of Calchas now drops in game.
Boarman's MI armbands now show up green instead of white.

//EndSection

//Section: Misc

Dev tools removed from game.
Visual clippers on bonestaves and hex staves fixed.
Crystal ante-chamber to Hades' Throne Room expanded.
Proxy spawns rearranged for performance reasons when running xmax versions of the game.
3 New areas added to the game.
Many new monsters added to the game.

//EndSection

//Section: Items

New monster infrequent items added.
New easter egg items added.
New ultra-rare items added.
New Item Type: Mythic items added.
    Can only be acquired through mythic recipe.
    Recipe has very low chance to drop from normal recipe sources starting in Epic Difficulty.
    Recipe requires other items as ingredients.
    Each recipe will require one monster infrequent of a very high quality (determined by rarity and plurality of affixes).
New Item Type: Vitality Staves added.
    Can be purchased from new Occult Vendors or found from these monsters:
    Abyssal Liche
    Bandari
    Wraith Heroes
    Ichthian Bonecasters
    Undead Tyrant Brother Mage
    Gilded Spirit Magi and Acolyte
    Gilded Warlock
    Mummies
    Empusa Soul Carver
    Keres Witches
    Melinoe Blood Witch
    Night Stalker Casters
    Lost Soul Casters
All set bonuses have been rebalanced and improved.
Incomplete equipment sets completed.
New sets added to the game.
Porphyrion's MI gear droprate has been reduced.
Large number of unique staffs changed to vitality base, or vitality mix damage types. New projectile effects and sounds created.
Large number of unique items changed to accord to new masteries.
A few unique items were promoted to Mythic, and thus removed from the game.
Almost all relics and charms have been rebalanced, most improved.
30 new rare affixes added.

//EndSection

//Section: Game Changes

Game difficulty has been scaled up proportionally.
Monster spawning has been further increased.
Boss Monsters now have an aura which removes dodge and deflect immunities.
Potion cooldowns increased from 11 to 16 seconds.
100% Recharge now nearly impossible to achieve.
Game camera can now zoom in 4 units closer.
Min speed values for both players and monsters lowered by 20 and 10 respectively.
Physical Damage now displays as "physical damage" in game instead of just "damage."
Piercing now displays as "Weapon Piercing (Multiplicative)"
Sleep Damage now displays as "Sleep Duration"
Stun Damage now displays as "Stun Duration"
Disruption Resistance now displays as "Reduced Disruption Duration"
Effects that reduce offensive and defensive ability by a percentage no longer display as absolute.
New Retaliation types added to the game:
    Reduced Damage Retaliation
    Reduction to Enemy Health Retaliation
    Reduced Defense Ability Retaliation
    Reduced Offensive Ability Retaliation
Resistence to health reduction effects will now display as "Health Reduction Resistance."
3 New Races added to the game:
    Diety
    Damned
    Gigantes
Revisions to mastery class names.

//EndSection

//Section: Monsters

Arachne's Shame
    Nerfed.
    AI Controller improved to prevent doorway leashing.
    Now has dramatic death effect and sound.
Hades
    Buffed.
    Now flanked by Gigantes Guards that must be killed before Hades form 1 can be killed.
Tigermen Battle Standard has unique skin.
Centar Battle Standard has unique skin.
Ascophogus have new darker skins to better distinguish them from Force of Nature.
Gigantes are no longer "Magical" creatures and are instead race: Gigantes.
Bone Scourge and Bone Fiend are no longer "Demons" and are instead race: Undead.
Crow Heroes enabled to protect liars everywhere.
Skills added/changed for these monsters:
    Abyssal Liche
        Plague - Acid Rain instead of PGB
        Frost - Flash Freeze
        Flame - Rain of Fire
    Quilvine Barb - chance to sleep.
    Centar - Shield Charge
    Anteok - Sleep Wave
    Melinoe Blood Witch - Summons Blood Demons
    Empusa - Sleep
    Hero Empusas - New and Restored skills (muy deadly, caution)

//EndSection

//Section: Masteries

//--SubSection: OCCULT

Agility has new icon.
Irregularity
    Aggro-pull reduced at lower levels.
    Level 20 fidgeting fixed.
    Petrify changed to 1 second on death boom.
    Death now always triggers chain reaction on other Irregularities in range.
    No longer leaves behind invisible bodies that show upon returning to an area.
Calculated Strike cost reduced.
Blade Fury cost reduced.
Breach cooldown reduced and energy cost reduction added.
Toxin Distillation buffed.
Envenom Weapon cost increased.
Aphotic Ichor fragments now explode before poison gas pellets.
Shadow Link
    Radius changed to 3 meters.
    Now has weapon enchantment visual effects.
Shadow Lore no longer creates a new light-source for the eye effect (performance problem)
Shadow Stalker
    Shadow Sprites boomskill fixed.
    Sprites no longer drop demon's blood.
    Shadow Plague contagion factors reduced.
    Default attack projectile visual effect reduced in size.
   
//EndSubSection
   
//--SubSection: SPIRIT

Skeletal Soldiers
    Footspeed and durability improved.
    New Skill: passive shield attack.
    Aggression lowered when set to normal.
    Defensive mode reworked to provide better guarding.
    Relentless Evil now has a scaling visual effect.
Dark Covenant and Unearthly Power health cost rescaled and lowered.
Spirit Lure
    Aggro-pull fixed.
    Health, lifeleech, and duration rescaled and improved.
    Animation stutter fixed.
Bone Fiend
    Scale reduced.
    Ground pound visual effect improved.
    Body now disappears after death.
    Durability rescaled lower at low, higher at high.
Liche King
    Default attack rework: now uses staff and all weapon modifiers.
    Resistance reduction on Soul Blight reduced.
    Soul Blight projectile speed increased.
    Soul Blight impact effect improved.
    Death Nova improved.
Bone Spire improved.

//EndSubSection

//--SubSection: DREAM

Psionic Artery rework - improved leeching, adding health reduction.
Dream Surge damage improved.
Psionic Immolation damage improved.
Temporal Flux rescaled, final values 16, 18, 20.
Phantasm
    Death animation fixed.
    Damage increased.
Trance of Convolescence and Empathy links fixed.
Troubled Dreams
    Mana cost fixed.
    Vit decay increased.
    Resistance reduction duration increased.
//EndSubSection
       
//--SubSection: WARFARE

Warwind cost reduced.
War Dance
    Damage increased.
    Animation fixed and speed increased.
Finesse energy cost reduction added.
Battlerage reworked and buffed.
Ancestral Warriors damage absorption scaled.
Battle Standard can no longer be mind controlled or have buffs dispelled.
Triumph stun resist reduction scaled.
War Horn base increased at higher levels.
Lacerate bleed damage improved.

//EndSubSection

//--SubSection: DEFENSE

Battle Awareness tree now progressive.
Pulverize animation fixed (screen shake now triggers on impact, not start of animation).
Shield Charge animation fixed (screen shake now triggers on impact, not start of animation).
Collosal Form
    Scale reduced.
    All values improved by a flat 50.
Adreneline skill tree now progressive.
Hack flat damage removed.
Shield Training now caps at 12 instead of 8.
Iron Will remade - resistences added.
Rally skill tree now progressive.
Heave and Cleave have new sounds.

//EndSubSection

//--SubSection: NATURE

Thorn Sprites
    Cooldown increased to 20 seconds.
    New sound effects.
    Projectile can now be fired properly when facing downhill.
    Body effect no longer creates new light source (performance problem)
Sanctuary link fixed.
Stinging Nettle remake - percentage life retaliation and defense ability reduction.
Plague offscreen crash fixed.
Nymph
    AI controllers fixed.
    New skill: Nature's Grace - temp regen buff for allies.
Force of Nature
    Movement animation now in sync with distance traveled.
    Roots now has a visual break effect.
    Now has spawn and death sounds.
   
//EndSubSection

//--SubSection: HUNTING

Spear Tempest and synergy remade and buffed.
Call of the Hunt link fixed.
Cornered Rage remake -
    Duration rescaled.
    Stats improved.
    Cooldown reduced to 3 minutes.
Eviserate percentage reduction scaling fixed.
Herbalism energy reserve removed.
Hunting Traps are pet-classed creatures. (note missing from beta 1 changelog)
Marksmanship skill tree rebalanced to accomodate double-application bug.
Scattershot damage reduced.

//EndSubSection

//--SubSection: STORM

Lightning Bolt
    Damage improved.
    Added small chance to do extreme damage.
    Changed stun to paralyze.
Chain Lightning
    Damage improved.
    Added small chance to do extreme damage.
    Chain chance increased to 100%.
    Changed stun to paralyze.
Ice Shard tree costs rescaled.
Energy shield chance to activate lowered.
Storm Nimbus skill tree now progressive.
Arctic Shell skill tree now progressive.
Flash Freeze visual effects and sounds reworked.
Squal skill tree now progressive.
Heart of Frost slow lowered.
Thunderball projectile fixed.
Static Nova improved damage and stun.

//EndSubSection

//--SubSection: EARTH

Ring of Fire skill tree damage increased.
Rupture remake - now an attack skill like Ternion.
Volatility now works.
Heat Accretion has round icon to indicate synergy status.
Spontaneous Combustion visual effect improved.
Earth Enchantment cost increased.
Core Dwellor remake -
    AI controllers fixed and tweaked.
    Added slow resistance.
    Fire damage on attack.
    Durability improved.
    Removed skill: Wild Fire.
    New skill: Flaming Boulder (ranged attack, splash damage, mini-stun)
    New skill: Fissure (ranged line-attack, damage and stun)
    Metamorphisis improved.
    Inner Fire improved.
Lava now reduces armor.
Molten Form improved.
Meteor high-levels damage increased.

//EndSubSection

//EndSection 
Die ultimative Modifikation naht!

Verfasst: 24.11.2009, 07:23
von veni_vidi_vici
Und noch eine Ergänzung, ebenfalls ein Zitat von Munderbunny:

"After posting the changelog yesterday, I set the mod to transfer to Yerkyerk. I see this morning that the transfer is complete. As soon as Yerkyerk is done making the installer, he'll send it back to me to test. If it looks good, it will be released. However, this is all mostly in Yerkyerk's capable hands now. Yerkyerk and Jiaco have full access to the modpage now, and you can look to them for updates and tidbits.

As far as the status of the mod--how complete it is, I'll say 99%. I was reminded this morning, doing a quick run through the blood cave, that no matter how hard I look, there's always something I've missed. In this case, I missed a bowl of fruit. It will be obvious to those of you who stumble upon it. This inappropriately placed bowl of fruit was a placemarker that I forgot about, for 4 full months, only to notice it this morning after I already sent the mod off to Yerkyerk. So, over the next few weeks, I expect more bowls of fruit to be brought to my attention.

As far as the 99% goes, that final 1% are things I didn't want to delay the mod over. For example, I have a problem with monster vocalization; I'll call it "chanting." I believe it may be a problem with the randomization, but when you set monsters to have a chance to vocalize, groups of them are more likely to vocalize at the same time. Even with a relatively low chance to activate. This happens a lot with the Machae I notice now, but it's less obvious as they're speaking gibberish. Players will notice this more in the Blood Cave, where monsters will vocalize in English--there's really only one particular area where it's excessive. So, that's the kind of thing that was left unresolved for now. Nothing that will affect gameplay--just a few minor cosmetic issues like that.

Anyway, my work for now is DONE! And I enjoy the sweet comfort of knowing that all the pressure's on Yerkyerk now. :D"

LG Veni_vidi_vici

Verfasst: 24.11.2009, 10:49
von Slayerll
:yahoo: :yahoo:
Endlich ist er fertig, hoffentlich gibts iwo ne anleitung wie man von B4 zum final converted(Mein 62 Schattenjäger soll ja nich umsonst gewesens ein)

edit<. lol lässt sich nicht downloaden...

edit: ok mit nem mirror gehts doch(lol ich bin der 10 Downloader?)

Verfasst: 24.11.2009, 11:21
von Kir4
Ein Mod, sie zu unterhalten,
sie alle zu finden,
an den Computer zu treiben
und ewig zu binden.

------------------------------

Scheint so, als hätte yerk den Installer nicht mehr zeitig hinbekommen. Soll mir egal sein. :) Heute wirs gezogen- und zwar während des Unterrichts. :D

I luv Munderbunny <3

Verfasst: 24.11.2009, 11:22
von Dreyn
Also auf der ihrer eigenen Seite gibts einen Download der ca 540 mb groß ist und den saug ich gerade!
Heute Abend geht die Blackwarden mal wieder an start :twisted:

Verfasst: 24.11.2009, 11:30
von veni_vidi_vici
Schön, dass es online ist. Wäre klasse, wenn ihr mal Feedback posten würdet. Ich kann es erst heute Abend ziehen, vielleicht schaffe ich es noch es heute anzuzocken.

Gibt es eigentlich irgendwo schon eine aktuelle Liste mit Beschreibungen von allen Fähigkeiten. So wie Titancalc, bloß für seinen final Mod?

LG Veni_vidi_vici

Verfasst: 24.11.2009, 12:08
von Kir4
veni_vidi_vici hat geschrieben: Gibt es eigentlich irgendwo schon eine aktuelle Liste mit Beschreibungen von allen Fähigkeiten. So wie Titancalc, bloß für seinen final Mod?
Nope, aber jiaco arbeitet daran.

Verfasst: 24.11.2009, 14:48
von Shadowflare85
Ich hab ne kurze frage wegen des manuellen installierens.

Wo genau kommen die Dateien jetzt hin ? Muss ich jetzt einen Neuen Ordner machen, die ganzen Dateien da entpacken und dann in den custommaps ordner verschieben ? Oder muss ich das *Hauptspiel* sozusagen überschreiben ?

Weil mit der 1. methode hab ichs schon versucht und habe nur die UI aber keine Underlord Fähigkeiten.....

Bitte um hilfe :(

Verfasst: 24.11.2009, 14:50
von Slayerll
lol ich hab die Ui nicht dafür aber die FÄhigkeiten?

Verfasst: 24.11.2009, 15:29
von Dreyn
Also ich und noch wer von der Blackwarden sind im TS und haben folgendes Problem:
Die Meisterschafften sind nicht geändert , Interface wurde allerdings geändert.
@Slayerll
was hast du genau gemacht?

wir haben den Ordner entpackt und ihn so nach custommap gepackt

also folgender pfad:
C:\Dokumente und Einstellungen\NAME\Eigene Dateien\My Games\Titan Quest - Immortal Throne\custommaps\2009_11_24_Underlord11.1

darin haben wir die ordner database und resources
und darin einmal die database.arz und im resources ordner sind auch einge dateien sowie des xpack ordners