Bin gerade im THQ-Forum über nachfolgendes bez. der Leistuns-Probleme mit der/den aktuelle(n) Version(en) gestoßen:
»QuelleTantalus99@THQ-Forum hat geschrieben:Das ist ja das Problem, mit einem "kleinen Patch" ist es scheinbar nicht getan:
http://www.titanquest.net/forums/151988-post157.htmlKurz:Medierra:
Yes, this is true. The rubber-banding was introduced inadvertently as a result of an attempt to fix the stuttering / hitching that some people complained of in TQ. However, as good intentions often do, this fix seems to have gone horribly wrong. This is an unfortunate example of the risks involved in patching / making changes late in a project. Occasionally you hear of companies releasing with a known bug and it seems horrible that they would do such a thing. However, once you get too close to a release date it is very difficult to delay even if the publisher wanted to because of marketing schedules and commitments to retailers. So developers end up in a situation where they need to assess the risk of attempting a late fix or releasing with a known problem. Our revisions to the loading system were not working correctly and we did not want to release with a known bug so we attempted a fix. You know how this story ends of course, we got burnt and the rubber banding effect was introduced and not caught in what time we had left to test before release.
I'm not a programmer, so I don't know the specifics but I'm told it isn't as simple as just reverting back. Extensive changes were made to implement the new loading system and the programmer that worked on them has since left the company. We could still try to revert back but it seems like it might be better to try and fix the current implementation, which should hopefully eliminate the hitching of TQ and the rubberbanding of TQIT.
Die vermeintlichen "Verbesserungen" von IT, die die Probleme aus TQ lösen sollten waren leider ein Schuss in den Ofen - stattdessen haben sie neue Probleme hervorgebracht.
Den alten Status Quo wieder herzustellen ist leider nicht ohne weiteres möglich, man möchte sich darum lieber auf ein weiteres Bugfix der Performance Probleme bemühen, was scheinbar noch an der Frage scheitert, ob THQ die Mitarbeiter von Ironlore für einen solchen Patch bezahlt - sprich ob THQ einen Patch veröffentlichen möchte.