Titan Quest Anniversary Edition

Fragen zum Gameplay der Anniversary Edition und Informationen rund um dieses bitte hier rein.

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FOE
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**** Titan Quest - Update 2.10 - Publicbeta ****

Beitrag von FOE » 14.03.2021, 15:08

https://steamcommunity.com/app/475150/d ... 590498136/

Titan Quest - Update 2.10 - Publicbeta

We have just put the long awaited next patch for Titan Quest into the publicbeta branch.

Changelog
  • Gameplay:
Added gamepad support
Improved highlight system to work on more shaders and on attached equipment
Fixed some doors not unlocking if unlock event was issued when the door had been unloaded after being loaded once
Fixed WeaponPool WarmUp skills being castable without a target
Fixed WeaponPool WarmUp skills mana cost not applying properly
Fixed granted skills being removed from hotbar if weapon that grants skill was not in main weapon slot when loading save
Added reset for greatest damage dealt for saves that have encountered the bug where huge numbers where saved in PlayStats
  • UI:
Fixed notification popup not being clickable sometimes
Fixed granted skill having no indication that required equipment is not equipped
Fixed options dialog always showing settings changed popup even though settings weren't changed
Fixed party window being incorrect size when HUD Size was anything other than Normal
Fixed greatest damage dealt rollover not showing correct rollover
  • Graphics:
Fixed fog ending too soon in respect to far plane
  • Tartarus:
Fixed tartarus loot chance not updating correctly when picking up the orb before killing all the monsters
Fixed chests in tartarus that had delayed spawning
Tartarus multiplayer arena state desync fix
  • Item Seed:
Blocked seed 0 when loading items
Changed item seeding to always be in range 1-32767
Improved random seed for the item upgrader
  • Tools Fixes:
When creating a new world we center camera on origin of the empty world to build the new world from the center
Added check so we always get at least one segment in the worldgrid even if our world is small ( less then 128 in both directions)
Fixed bug with new world sometimes not visible
Artmanager now opens html version of toolguide
Various improvements to FBXExporter


We are looking forward to any feedback and if there is no hard blockers we will move forward with the release.
 
Servus, Erwin
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Titan Quest Gets Its 4th Expansion: Eternal Embers out now!

Beitrag von FOE » 13.02.2022, 18:11

The Eternal Embers are still glowing strong, Titan Slayers!

Guess Who's Back, Back Again: Titan Quest Gets Its 4th Expansion Today, Eternal Embers

Vienna/Austria, December 3rd, 2021 - Action-RPG Titan Quest is getting a new expansion! In Eternal Embers, players will set foot in the mystic realms of the Far East. Legendary entities from Asian mythology like the Jade Emperor, the Ten Suns, and the Dragon King of the Four Seas are part of an epic storyline, spanning four new acts. Over 30 different types of enemies and bosses are standing in the player's path and a new mastery becomes available.

With the legendary powers of the ancient Neidan masters, the blessings of demigods, and the will of ancient emperors, all the power is at the player’s fingertips.

With new weapons and new gear, new relics, new potion types, and additional game modes - Titan Quest: Eternal Embers offer a divine amount of fresh content for the critically acclaimed Action-RPG.

Titan Quest: Eternal Embers is out now for PC.

Watch the trailer on YouTube: https://youtu.be/CL1GwJpQqnQ
 
Servus, Erwin
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Titan Quest - Eternal Embers Update #1

Beitrag von FOE » 13.02.2022, 18:15

15. Dez. 2021 um 21:29

Please report bugs here: https://redmine.thqnordic.com/projects/ ... issues/new

- Fixed Crash in Coop Lobby when trying to join;
- Fixed Atlantis Legendary item drop rate;
- Fixed Eternal Embers Legendary item drop rate;
- Fixed bug Marksmanship skill doesn't grant projectile speed bonus;
- Epic login overlay won't appear unless you Launch the game with Epic Crossplay;
- Fixed issue with Breath Attack skill - cast in opposite direction when moving - controller;
- The merchants maximum purchasing price has been changed from 750 000 to 350 000 gold;
- Replaced old starting gear with new ones, unsellable ones (5 new items : Spear,Axe,Bow,Staff,Amulet).These Items now only give minor bonuses relevant to their item type. All resistances are given based on how many set items you have.
- Changed the starting gold to 3 000 000;
- Changed the starting Attribute points to 156;
- Corrected the Northener’s Axe setup - now it properly roll affixes;
- Updated values of resistance on Dragon King’s Talon;
- Added blocker door for Suns fight so player can't exit the area when fight is initiated;
- Balanced stats on several Monsters: Shade and Water elemental, Terracotta general, Monster Hero Wraith, Xennu, Narsas, Nythri ;
- Added Icon for the debuff Nova in the Suns fight;
- Updated Mortuary Temple back entrance dungeon, added small secret passage to reach blocked area (provide purpose to this small dungeon now);
- We have increased the drop chance of unique items from boss loot containers;
- Added Neidan potions to Shuo in the Ascent. Reduced potion prices;
- Added {^K} for relics and charms before the description in order to display different color for these sentence;
- Removed offensive ability from Ahmose's Ceremonial Axe, Entropy, Gan Jiang's Razor, Pharaoh's Legacy and Zhou's Duty;
- Removed offensive ability from armour pieces Leggings of Swift Justice, Helm of Tenacity, Ao Guang's Fury;
- Changed elemental damage to 150-200 and reduced attack damage converted to health to 5% for Enthropy Axe;
- Fixed Sesketesh loot table where he was dropping only legendaries;
- Fixed Sihai not dropping repeat loot after 3rd fight;
- Decreased amount of enemies around the Ghost Pirate Captain boss;
- Updated mesh on armor Anubite Mantle;
- Added obelisk sound to Akhenaten fight;
- Created inventory icon for DragonKingAmulet;
- Added DragonKingStaff and fixed DragonKingSpear positioning;
- Added Dragon King spear, bow, axe and staff;
- Removed Dragon King's set items from unique loot tables;
- Fixed Sihai talk animation ;
- Increased the primary and the repeat Orbs drop chance on Suns (Final Bossfight);
- Moved “Assign this skill to your left mouse button” from Breath Attack skill to Huangdi’s Favor;
- Corrected wrong loot tables that were dropping starting gear legendaries;
- Fixed Neidan only provided +1 dexterity instead of the +2 dexterity mentioned;
- Fixed Consequences and Echoes of the Ancestors skills, so they have full level scaling for all stats;
- Fixed French loca bug with Echoes of Ancestors tooltip where it did not show damage right when level is increased with item equipment;
- Stop character from rotating towards the enemy if using gamepad;
- Fixed bug with German and Russian language to show correct format ‘{%+.0f0}% ‘;
- Small typo fix on German language name changed to “Wasser” instead of “Waser”;
- Fixed the issue where Spawned monsters can become stuck in place due to chest collision;
- Fixed the issue where enemy did not increase in quantity when there are more players in COOP;
- Canopic Jars and Porcelain Pots have reduced drop chances from 2, 4, 6 and 8%, to 1, 2, 3 and 4%;
- Fixed issue where some Monsters did not have mana so they could not use their abilities;
- Fixed SFX callbacks, added death body fall sound for Akhenaten;
- Replaced english SFX with Localized SFX for Akhenaten, Akhenaten Cult Zealot, Huoshen, Mogwai Taskmaster, Pirate Captain, Sanshou, Ten Suns, Terracotta General, Zazamankh;

Changes to new Mastery:
- Consequences apply with all attacks;
- Potent elixir - now gives poison, life leech and bleeding resistance along with HP/Energy regen when you drink a potion;
- Essence of Jade - gives movespeed, attack speed and casting speed while not drinking a potion;
- Added green pfx to the Essence of Jade so there's a visible difference when specced into it;
- Convergence moved to be untethered between Shen Pao and Echoes of the Ancestors in the UI;
- Blessing of Jin Chan moved to the far right, when loot does spawn, it’s always gold and maybe a regen potion - chances low, VFX are chinese cash coins flying all over next to the slain enemy that triggered the passive;
- Terracotta Servant - Can have two at higher levels, no longer hurts itself with the flame aura (makes the soldier more brittle though), aura activates only when in combat, they now have a melee skill they can use, shatter does piercing/bleed damage and reduces enemy HP;
- Breath attack renamed to “Dragon’s Flame”;
- Description for mastery skill Shen Pao has been changed;
- Description of mastery skills: Essence of Jade and Voice of Ancestors has been changed;

- Changed the modifiers for the Target Level Equation in the Unique items loot tables from base game values ,more inline with Atlantis values. This tilts the drop rate curve more towards higher level items making late game unique items (EE, Ragnarok, Atlantis) drop more than early game unique items;
- Fixed bug with: Aura of Tranquility reflecting damage is killing the player;
- Fixed Force Move
- Fixed XPack4 content not being visible to Editor and Viewer
- Fixed coop bug with Terracotta Servant ability where the spawned soldiers were not attacking;
- Fixed bug with a door at the beginning of Great Osiris Temple that closes when someone walks through it and it could not be opened;
- Removed spellcaster items from Daiyu merchant;
- Fixed Pathing issue in Elemental Cave Earth;
- Fixed Pathing issue on destroyed bridge in Rice Fields;
- Updated mastery skills descriptions for better understanding (this needs localisation still so it will be only on English for now);
- Fixed issue when Bao Vendor was not spawning if player restarts the game for the 3rd time;
- Fixed issue with the bandit spawning with a bow in his right hand trying to punch the player with it;
- Fixed issue with Zazamankh repeats his initial dialogue line upon clicking on him again second time;
- Made Zazamankh initiation dialog a bit more robust;
- Changed music with Zazamankh bossfight;
- Added SFX for Exhumed Medjai Twister Skill;
- Made the Suns arena door close when players clicked on shire , preventing players from leaving the arena once the fight started;
- Fixed interactive waterfall decoration in Thebes City, replaced with non-interactive version;
- Fixed floating sarcophagus and stone slabs in Solar Temple of Ra near Imhotep;
- Fixed Floating stone blocks in Abydos Necropolis;
- Fixed Floating pillar in Asyut Encampment;
- Refined secret chamber in Abydos Crypts level 1. Changed tileset to better fit the aesthetic of the dungeon, added further polish and relinked entry;
- Altered Yu's Sacrifice - boosted dmg and removed stun chance;
- Fixed issue with The message “Leave the mausoleum” is not updated in the quest window;
- Added more death animations for bandits and monks;
- Updated monster stats: Fixed monster classification, fixed missed gold chance, fixed missed distress call groups;
- Added additional music to Scorched Ridge, Ascent, Yaoguai encampment/Marshlands, Egypt miniboss fight;
- Added reward to Jun Flavor NPC in PingYang;
- Replaced Akhenaten Sand spell with more appropriate SFX;
- Fixed minor text bugs in Russian,German,Italian,Polish and Spanish languages;
- Fixed some overlapping text issues with Chinese language;
- Fixed some overlapping text issues on Japanese language;
 
Servus, Erwin
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Titan Quest - Eternal Embers Update #2 (Public Beta)

Beitrag von FOE » 13.02.2022, 18:17

1. Feb. um 16:56

You can join the Public Test Branch by simply activating the branch "publicbeta" on the "Betas" tab in the Properties of the "Titan Quest Anniversary Edition" app in the Steam client.
Please report bugs here: https://redmine.thqnordic.com/projects/ ... issues/new

General
Added 48 new Champion Monsters;
Added TQ Quest Mod Tools & Workshop Tools
Fixed an issue where Fire elementals’ health bar isn't dropping when receiving damage at the Ten Suns fight;
Updated the following monster resistances, with the values changed according to the monster type: Bandit, Animated armor, Bat, Desert hag, Earth elemental, Eel, Fei Yi, Fire elemental, Gorilla, Mogwai, Monk, Fahai, Mummy, Spider, Sphinx, Water elemental.
Fixed issues causing crashes in the Path of Fenghuang.
Reduced the drop chance of Ceremonial Axe from Wraiths in Egypt (Act III)
Updated pathing in Surtr battle arena to allow pets get into melee combat during one of the battle phases
Fixed an issue with Machae loot tables causing Demonic Rippers not to drop: they now have a drop chance and the stats are adjusted to the game difficulty.
Fixed bug with experience potions not working
Reduced attack speed of throwing Aegipans by 20%
The Necropolis boss now summons adds less often
The Necropolis boss’ grab spell now traps and slows rather than traps and stuns
Fixed missing auto-activation of skill on Triton MI shields
Gorrogos Staff projectiles now roll and are able to connect with enemies
Gorrogos Staff no longer inflicts Lightning damage
Fixed bug with Apples of Idun skill has no cooldown:
added 6s cooldowns to artifact-triggered skills that fully restore HP / MP
also added activation sounds (Nature heal / refresh skills)
Added chance for 'Mummy - Vengeful Revenant’s to drop Revenant Mi’s
Added chance for champion priests to drop Exhumed torso MI
Lowered drop chances for Ceremonial Armband MI’s
Sesketesh hero - added chance to drop Revenant Mi’s
Updated inconsistencies with various monster loot tables
Fixed projectile effect for Xuan Wu’s Staff of Greater Magic to match the base damage type, now has lightning instead of fire projectile;
Significantly reduced Akhenaten cultist’s babble chatter
Updated EE staff projectiles with correct effects for legendary difficulty (fire/cold/lightning)
Replaced white skeleton mesh with brown for Egypt undead to differentiate from China
Changed the price of Amulets and Rings;
Polish language prefixes, quality and style tag in the base game didn't have gender for neutral singular, now it's added;
Set Thunderstrike hit SFX volume from 0.95 to 0.5;
Multiple localizational fixes and corrections and new localized text imported;
Fixed typo: ‘’könnrn’’ replaced with word können on German language
Fixed issue: [Mastery - Skill - Echoes of the Ancestors] EOTA doesn't work beyond skill level 10
Changed the chance for Mogwai to equip the MI Mogwai Cuirass to 7%, this should significantly lower the drop rate of the item.
Fixed an issue where players might not get a quest reward for The Power of Nerthus (Ragnarok DLC) after finishing the quest.
Fixed an issue with Monster Lure dealing damage to enemies if a player has item(s) with bonus to pet damage.
Moved an unreachable chest (below ground) in the Court of Kouloures, to a place where it is accessible.
Fixed a bug with NPCs after Squabbling Merchant side quest.

Wolf Attack changes in Nature Mastery:
reduced Wolf hand damage to zero
in turn, increased damage of default attack skill by 50%
in turn, also doubled pierce damage on Maul skill

(Background: Wolves had received a default physical attack of equal value to replace their “hand” hit, as only the former shows up in tooltips.
However, the hand hit failed to be removed, resulting in doubled wolf damage for the past few years. Therefore the buff to the attack skill’s damage, making the nerf less jarring.)

Tartarus changes:
arena timer increased to 7 minutes
changed “No Pets Allowed” modifier to “Slowed Pets” (and lower burn DoT)
fixed function of “Hero Energy Blocked” modifier
fixed “Non-magical resistances lowered” modifier not appearing
added new modifier that disables dodging/avoiding and blocking attacks
enemy mines spawned on death can now petrify
modifier for enemy cast speed now also grants projectile speed
Adjusted modifier values for lowering player speed
Adjusted modifier values for increasing enemy speed
Adjusted modifier values for increasing enemy attributes
Boss skill “Soul Vortex” now reflects some damage while active
Boss skill “Heal” use parameters changed
Boss skill “Fire Ring” used in less predictable patterns
Reward loot chances rebalanced for a ~50% increase
As an alternative to uniques, the Prize Orb can now drop any Monster Infrequents from Acts 1-4 and Atlantis. These MIs always have affixes (50% dual) and use Atlantis tables (including "of the Tinkerer")
Arena chests now also drop dyes, scrolls, and Arcane Formulae
Arena chests further drop alchemy potions from Eternal Embers
Generally removed epic (blue) items from legendary Atlantis chest drops


Level Design :

Gadir:
Improved performance in DX9 mode

Dried Plains:
updated environment (obvious stone repetition)

Ruins of the Silk Road:
removed stones clipping through bridge near infested spider village
fixed map edge texture blending in Ruined Fort
waterfall stream now flows down into the lake instead of being static
updated lakeside fields ruins area, added torches to light paths clearly
added hidden chest


Rice Fields:
updated mini map which still showed non existent bridge
updated environment near lower river, fixed some terrain issues
added hidden chest



Barren Rice Fields:
updated environment with further general polish
added hidden chest


The Ascent:
relocated random soldier out of perils way into a watch tower
fixed floating cliffs assets
fixed visual issues where stitched tile assets are used
polished some areas around abandoned monastery
replaced Golden Idol transition dungeon tileset from Greek to Orient
dressed Golden Idol and Elemental Cave: Convergence transitions


Collapsed Catacombs:
replaced Greek corpse prop with Egyptian
fixed instances where some containers were obscured by walls


Secluded Cave:
replaced Greek corpse with Egyptian version
replaced spider/undead proxies with scorpion/scorpos/bandit proxies


Temple Region:
fixed name layer displaying outside of region boundary
updated monster groupings / placement for improved gameplay
updated placement of battle shrine proxies
optimized shadows around Flooded Temple of Sobek


Prosoro’s Path:
added torch markers near campsite heading towards the necropolis


Darktread Caves:
added torch light sources
widened some narrow corridors


Cavern of Serket:
fixed water opacity
reworked cavern area to improve player navigation and reward
polished environment and updated lighting
optimized shadows


Mortuary Temple Ruins:
removed side area 'exit’ poi, added secret door in front of stairs to avoid confusion as main way forward
added boss reward chest to final loot chamber


Nile Valley:
replaced 'Inner Sanctum’ poi with 'Stairs Down’ for dungeon entrance
added boss reward chest to Nythri’s lair in the Unmarked Ancient Tomb

Lair of the Forbidden Glyph:
Fixed multiple pathing issues where player was being blocked
Replaced dynamic lighting sources with static to further optimize dungeon/reduce shadows
Created proper 'Inner Sanctum’ area in the center of the dungeon
Relocated mini boss hero to the new Inner Sanctum
Revised proxy/monster types and placement, replaced Akhenaten Cultists with Bandits, replaced spiders with scorpions
Added reward chest for the hero monster
Entrance A; removed stone door to prevent illogical clipping when exiting this way

Temple of Serket:
now has Akhenaten cultists manning the front gate
added npc soldiers to keep the lonely camel company
added boss reward chest to hero chamber


Forgotten Tombs:
added boss reward chest to final loot chamber

Czech localization fixes:
Fixed the disunion of the usage of capital and small letters in item names
Every common class of items have first capital letter (like Great helm or Parazoonian)
Prefixes are written in small letters (like cruel), unless it is proper name (like Aristotle’s)
Suffixes are written in small letters (like of insight), unless it is proper name (like of Pegasus)
All unique and set items are written in CAPITAL letters (like ALEXANDER’S PELTA)
Every prefix has six variants for its usage in the czech localization because of three gender types in the czech language and singular and plural context
Every monster has translated its name into czech as much and as best as possible
Direct transliterations of the names from the language of the mythology to the czech language
Used direct standardized transliteration of Greek names from Greek to Czech
Used direct standardized transliteration of Egyptian names from Egyptian to Czech
Used direct standardized transliteration of Chinese names from Chinese to Czech
Used direct transliterations of old Norse names from old Norse to Czech
 
Servus, Erwin
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Titan Quest - Anniversary Edition/Eternal Embers Update #6

Beitrag von FOE » 27.10.2022, 18:32

Hallo,

Der letzte Beta-Patch ist nun allgemein Verfügbar ...

https://steamcommunity.com/app/475150/d ... 424001401/

Please report bugs here:
https://redmine.thqnordic.com/projects/ ... issues/new

New Content:

Repick Stat Points Potions:
• 5 new potions that allow players to repick their stats individually.
• 1 potion that resets all 5 stats all together.
• Potions can be obtained only in the new Dungeons or in Electrum Orbs.

Added 2 new hero monsters into EE Egypt areas (Great Osiris Temple & Burial Vaults)


New Items:

• These items can only be obtained from the HC dungeons (monsters/loot orb drops)
Ares' Weakness - Legendary Shield
New item as voted on by the community. Original item concept by The Line of Epic Heroes.

• Bow of Upis - Legendary Bow
New item as voted on by the community. Original item concept by nargil66.

• Medusa's Anguish - Legendary Staff
New item as voted on by the community. Original item concept by TheFrostLich.


New Rare Monster Spawn: Golden Scarab

Recent rumors among those who have returned from braving the vast deserts of Egypt report seeing a fabled creature known as the Golden Scarab.
• This is a randomly spawning encounter found only throughout the exterior environments of Act 2 and EE Egypt.
• For each game session a single golden scarab can be found in Act 2 and in EE Egypt respectively.
• Once killed it can drop its own rare valuable monster charm, made up of 5 pieces. As with other charms this also has a Normal/Epic/Legendary version.
• Additionally the golden scarab drops a significant amount of gold and hero tier experience


Updated EE Divine Artifacts:

Discipline of Kunlun
• Added new proc skill "Way of the Monk" (Aura)

Orb of Sihai Longwang
• Added new proc skill “Sihai’s Vortex” (AoE)

Essence of Anubis' Haste
• Renamed to Anubis’ Judgement
• Added new active skill “Funerary Rites” (Summon)

Strength of Pangu
• Added new proc skill “Cosmic Strike” (AoE)

Peach of Immortality
• Added new proc skill “Ascension” (Aura)



HC Dungeon Changes/Fixes:
• Added Traps to the Hades HC Dungeon
• Added permanent buff rewards which the player receives once each HC dungeon boss is killed for the first time
• Finished redesign/rebalance of Hardcore Dungeon reward sets
• Added proper stats to their epic versions
• Removed random levers in Dungeons, each door now has one lever at a specific location
• Fixed issue where player could get a key of chaos from the minor boss in Heavenly Place area
• Lowered the drop rate of the new potions in Dungeons
• The Manticore boss joins the party and will now also drop keys for the HC dungeons


Hades HC Dungeon Boss:
• Added 'Crystalfire’ skill which activates the 'Poison Flames’ via markers within the boss chamber (designed as crystalline lines placed strategically on the floor)
• Replaced 'Bonecage’ projectile vfx with more readable purple vfx and impact (Needed to be clearly telegraphed since this skill locks the player for a duration in a bone cage)
• Reduced 'Bonecage’ fragment shards upon impact from 12 to 6
• Reduced 'Profane Bolts’ fragment shards upon impact from 12 to 6
• Reduced 'Profane Bolts’ Cold DoT and removed Vitality damage


Hades HC Dungeon:
• Improved boss chamber layout including initial area where the player teleports in, now the boss is no longer instantly pulled into combat
• Added crystalline lines as visual indicators for where the Crystalfire flames appear


Egypt HC Dungeon:
• Added extra collision boxes under walkways where players have reported falling through
Egypt HC boss; due to an exploit all are now hidden until the player enters arena
• Removed 'CastShadows’ from door archways to avoid shadow conflicts with player light source
• Skeleton Assassin (Chaos Monster) created a more refined 'Bone Shard’ projectile attack, similar to Throwing Knives from Stealth Mastery.
• Reduced amount of shards thrown and changed range indicator from 'Any Range’ to 'Medium Range’ due to some players reporting being one shot by this skill
• Fixed excessive physical resistances for Chaos monster aura in Egypt HC dungeon.


Bosses - Zazamankh
• Reduced summon skill chance in order to balance out use of his other skills while also keeping his summons up for longer before being re-cast

Akhenaten
• Fixed missing links for his ranged default attack skill and summon skeleton skill.
• Increased Sandwave chance to be cast
• Increased health pool, added Physical and Fire resistance.
• Slightly increased his attack speed and cast speed and gave him added Defensive Ability.
• Improved his skills, added x3 projectiles and impact fx to his default attack, added triggered duration passive (vitality retaliation).
• Buffed his pet summons from 1 summon to 3 with max of 9 and gave them an aura buff.
• Slightly increased boss scale.



Other Fixes/Changes:
• Added new monster equation formula for better CO-OP performance
• Changed racial profile of all Potamoi from “Demon” to “Magical”
• Added Act 4 and Act 5 Random Encounters Scenery
• Added DoT component to Manticore’s Lightning Breath
• Increased Burn Damage on Conflagration, especially beyond maximum level
• Removed Energy Reserved from Sandwing heroes’ Disease Aura
• Limited Liche King’s skill Soul Blight to 16 levels (actual maximum)
• Charon’s second form now has proper Undead type resistances
• Sinmara now summons her adds more reliably
• Reduced XP gained from killing little Sprigglings
• Adjusted size and fixed projectile range on Fjord Ichthian staff
• Improved sound and effects on “Health refill” item skill
• Clasp of Mothers; Increased its trigger chance from 10% to 25%
• Apples of Idun; Increased its trigger chance from 25% to 33%
• Increased drop chance of Hesperide MI staves
• Added some Life Leech to Locus of Crantor
• Fixed visual artifacts on Unyielding Phalanx attacks
• Disconnected Transmutation from Rune Weapon (independent skill)
• Disconnected Inner Equilibrium from Potent Elixir (independent skill)
• Increased chance of Atlantis jewellery dropping from Tiamat orbs
• Unique Atlantis armor pieces no longer display forge affixes
• Adjusted defensive protection of Ragnarök helms to match that of other armor pieces
• Fixed music duplication in some areas
• Fixed regular scarab proxy spawns throughout EE Egypt which were not linked to any existing pools and therefore didn’t spawn
• Updated opening sound and vfx for breakable urns/pots
• Mummy - High Priest (of Ra); updated aura vfx
• Summoner’s Trinket (amulet); updated skeleton summons with armor and sword, replaced Envenom Weapon with Spiritblade buff. Also fixed skill icon UI issues.
• Added loot to trapped chests of EE to accommodate the risk vs reward
• Sobek Guard (melee); Re-assigned shield buff ability in order for them to have it active before players engage them
• Hero Bandit Loot Leader (Funerary Ruins); Updated missing skills, added Ensnare + Modifier and Rally Buff
• Fixed pathing issues in certain Ragnarok cave
• Fixed issue where players who did not have specific DLCs could still see dropped Epics/Legendaries
• Localization fixes/corrections
• Added majestic chest reward in the secret crypt (Burial Vaults)
• Replaced spiders with scorpions in some dungeon sections of EE Egypt
• Minor map improvements to EE
• Minor map improvements to HC dungeon entrance areas
• Adjusted name layers around Atlas Highlands beach area
• Fixed the exposed mechanism of dungeon wall traps
 
Servus, Erwin
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